using System; using UnityEngine; // Token: 0x02000096 RID: 150 public class Billboard : MonoBehaviour { // Token: 0x06000E63 RID: 3683 RVA: 0x00114611 File Offset: 0x00112811 private void OnEnable() { this.GetVariables(); } // Token: 0x06000E64 RID: 3684 RVA: 0x0011461C File Offset: 0x0011281C public void GetVariables() { if (!this.tr) { this.tr = base.transform; } if (Links.x.rallyStage.playing && this.inRally) { this.camTr = Links.x.rallyStage.rallyCamera.gameObject.transform; } else { this.camTr = Links.x.rtsCamera.tr; } this.forw = Vector3.forward; this.up = Vector3.up; this.hasVars = true; } // Token: 0x06000E65 RID: 3685 RVA: 0x001146B0 File Offset: 0x001128B0 private void LateUpdate() { if (!this.hasVars) { this.GetVariables(); } this.tr.LookAt(this.tr.position + this.camTr.rotation * this.forw, this.camTr.rotation * this.up); } // Token: 0x040016E3 RID: 5859 private Transform tr; // Token: 0x040016E4 RID: 5860 private Transform camTr; // Token: 0x040016E5 RID: 5861 private Vector3 forw; // Token: 0x040016E6 RID: 5862 private Vector3 up; // Token: 0x040016E7 RID: 5863 private bool hasVars; // Token: 0x040016E8 RID: 5864 public bool inRally; }