using System; using UnityEngine; // Token: 0x02000064 RID: 100 public class Door : MonoBehaviour { // Token: 0x040010B5 RID: 4277 [Header("IF LOCKABLE")] public bool lockable; // Token: 0x040010B6 RID: 4278 public bool locked; // Token: 0x040010B7 RID: 4279 public int lockDifficulty; // Token: 0x040010B8 RID: 4280 public int health; // Token: 0x040010B9 RID: 4281 public int armor; // Token: 0x040010BA RID: 4282 public SceneItem.xmlNames keyItem = SceneItem.xmlNames.None; // Token: 0x040010BB RID: 4283 public Creatures owner; // Token: 0x040010BC RID: 4284 [Header("QUESTS")] public bool triggersQuest; // Token: 0x040010BD RID: 4285 public string questName; // Token: 0x040010BE RID: 4286 [Header("CONNECTIONS")] public MapExit connectedExit; // Token: 0x040010BF RID: 4287 [Header("HOW TO BREAK IT")] public Breakable.BreakableEffectRequired effectRequired; }