using System; using TMPro; using UnityEngine; // Token: 0x020000A8 RID: 168 public class FPS : MonoBehaviour { // Token: 0x06000F8B RID: 3979 RVA: 0x0012CE7C File Offset: 0x0012B07C private void Start() { if (Records.x.showFPS && (Records.x.editor || Records.x.secrets)) { base.gameObject.SetActive(true); } else { base.gameObject.SetActive(false); } this.timeleft = this.updateInterval; } // Token: 0x06000F8C RID: 3980 RVA: 0x0012CED4 File Offset: 0x0012B0D4 private void Update() { if (!Records.x.dialogue) { this.timeleft -= Time.unscaledDeltaTime; this.accum += 1f / Time.unscaledDeltaTime; this.frames++; if ((double)this.timeleft <= 0.0) { int num = Mathf.RoundToInt(this.accum / (float)this.frames); this.label.text = num.ToString(); this.timeleft = this.updateInterval; this.accum = 0f; this.frames = 0; return; } } else { this.label.text = ""; } } // Token: 0x040019A1 RID: 6561 public float updateInterval = 0.1f; // Token: 0x040019A2 RID: 6562 private float accum; // Token: 0x040019A3 RID: 6563 private int frames; // Token: 0x040019A4 RID: 6564 private float timeleft; // Token: 0x040019A5 RID: 6565 private string format; // Token: 0x040019A6 RID: 6566 public TextMeshProUGUI label; }