using System; using UnityEngine; // Token: 0x020000F8 RID: 248 public class FlockWaypointTrigger : MonoBehaviour { // Token: 0x06001594 RID: 5524 RVA: 0x0019A898 File Offset: 0x00198A98 public void Start() { if (this._flockChild == null) { this._flockChild = base.transform.parent.GetComponent(); } float num = Random.Range(this._timer, this._timer * 3f); base.InvokeRepeating("Trigger", num, num); } // Token: 0x06001595 RID: 5525 RVA: 0x0019A8EE File Offset: 0x00198AEE public void Trigger() { this._flockChild.Wander(0f); } // Token: 0x040025AC RID: 9644 public float _timer = 1f; // Token: 0x040025AD RID: 9645 public FlockChild _flockChild; }