using System; using UnityEngine; using UnityEngine.EventSystems; using UnityEngine.UI; // Token: 0x0200008D RID: 141 public class KeyDrag : MonoBehaviour, IPointerEnterHandler, IEventSystemHandler, IPointerExitHandler { // Token: 0x06000DF1 RID: 3569 RVA: 0x001072F5 File Offset: 0x001054F5 private void Awake() { this.GetComponents(); } // Token: 0x06000DF2 RID: 3570 RVA: 0x001072FD File Offset: 0x001054FD public void SetBox() { if (this.savedBox) { this.SetSavedBox(this.savedBox); } } // Token: 0x06000DF3 RID: 3571 RVA: 0x00107318 File Offset: 0x00105518 private void Start() { if (this.savedBox) { this.SetSavedBox(this.savedBox); } } // Token: 0x06000DF4 RID: 3572 RVA: 0x00107334 File Offset: 0x00105534 public void GetComponents() { if (!this.tr) { this.tr = base.gameObject.transform; this.rt = base.gameObject.GetComponent(); this.img = base.gameObject.GetComponent(); this.button = base.gameObject.GetComponent