using System; using UnityEngine; namespace LOS { // Token: 0x0200010B RID: 267 public class ShaderID { // Token: 0x17000037 RID: 55 // (get) Token: 0x0600161C RID: 5660 RVA: 0x0019D42C File Offset: 0x0019B62C public static int FrustumRays { get { return Shader.PropertyToID("_FrustumRays"); } } // Token: 0x17000038 RID: 56 // (get) Token: 0x0600161D RID: 5661 RVA: 0x0019D438 File Offset: 0x0019B638 public static int FrustumOrigins { get { return Shader.PropertyToID("_FrustumOrigins"); } } // Token: 0x17000039 RID: 57 // (get) Token: 0x0600161E RID: 5662 RVA: 0x0019D444 File Offset: 0x0019B644 public static int WorldToCameraMatrix { get { return Shader.PropertyToID("_WorldToCameraMatrix"); } } // Token: 0x1700003A RID: 58 // (get) Token: 0x0600161F RID: 5663 RVA: 0x0019D450 File Offset: 0x0019B650 public static int SourceDepthTex { get { return Shader.PropertyToID("_SourceDepthTex"); } } // Token: 0x1700003B RID: 59 // (get) Token: 0x06001620 RID: 5664 RVA: 0x0019D45C File Offset: 0x0019B65C public static int SourceDepthCube { get { return Shader.PropertyToID("_SourceDepthCube"); } } // Token: 0x1700003C RID: 60 // (get) Token: 0x06001621 RID: 5665 RVA: 0x0019D468 File Offset: 0x0019B668 public static int SourceWorldProj { get { return Shader.PropertyToID("_SourceWorldProj"); } } // Token: 0x1700003D RID: 61 // (get) Token: 0x06001622 RID: 5666 RVA: 0x0019D474 File Offset: 0x0019B674 public static int SourceInfo { get { return Shader.PropertyToID("_SourceInfo"); } } // Token: 0x1700003E RID: 62 // (get) Token: 0x06001623 RID: 5667 RVA: 0x0019D480 File Offset: 0x0019B680 public static int Settings { get { return Shader.PropertyToID("_Settings"); } } // Token: 0x1700003F RID: 63 // (get) Token: 0x06001624 RID: 5668 RVA: 0x0019D48C File Offset: 0x0019B68C public static int Flags { get { return Shader.PropertyToID("_Flags"); } } // Token: 0x17000040 RID: 64 // (get) Token: 0x06001625 RID: 5669 RVA: 0x0019D498 File Offset: 0x0019B698 public static int ColorMask { get { return Shader.PropertyToID("_ColorMask"); } } // Token: 0x17000041 RID: 65 // (get) Token: 0x06001626 RID: 5670 RVA: 0x0019D4A4 File Offset: 0x0019B6A4 public static int FarPlane { get { return Shader.PropertyToID("_FarPlane"); } } // Token: 0x17000042 RID: 66 // (get) Token: 0x06001627 RID: 5671 RVA: 0x0019D4B0 File Offset: 0x0019B6B0 public static int PreEffectTex { get { return Shader.PropertyToID("_PreEffectTex"); } } // Token: 0x17000043 RID: 67 // (get) Token: 0x06001628 RID: 5672 RVA: 0x0019D4BC File Offset: 0x0019B6BC public static int MaskTex { get { return Shader.PropertyToID("_MaskTex"); } } // Token: 0x17000044 RID: 68 // (get) Token: 0x06001629 RID: 5673 RVA: 0x0019D4C8 File Offset: 0x0019B6C8 public static int StencilMaskTex { get { return Shader.PropertyToID("_StencilMask"); } } // Token: 0x17000045 RID: 69 // (get) Token: 0x0600162A RID: 5674 RVA: 0x0019D4D4 File Offset: 0x0019B6D4 public static int DebugTex { get { return Shader.PropertyToID("_DebugTex"); } } } }