using System; using UnityEngine; // Token: 0x0200003E RID: 62 public class ParticleSunRotation : MonoBehaviour { // Token: 0x06000801 RID: 2049 RVA: 0x000AFCD0 File Offset: 0x000ADED0 private void OnEnable() { this.hasLight = false; if (!this.sunlight) { if (false) { GameObject gameObject = GameObject.Find("Sun"); if (gameObject) { this.sunlight = gameObject.transform; this.hasLight = true; } } else { this.sunlight = Links.x.gameplay.sunlightAnimator.gameObject.transform; } } else { this.hasLight = true; } this.tr = base.transform; } // Token: 0x06000802 RID: 2050 RVA: 0x000AFD50 File Offset: 0x000ADF50 private void Update() { if (this.hasLight) { this.tr.rotation = this.sunlight.rotation; } } // Token: 0x04000C71 RID: 3185 [Header("Looks for light named 'Sun'")] public Transform sunlight; // Token: 0x04000C72 RID: 3186 private bool hasLight; // Token: 0x04000C73 RID: 3187 private Transform tr; }