using System; using UnityEngine; using UnityEngine.EventSystems; // Token: 0x020000CA RID: 202 public class PinHolder : MonoBehaviour, IPointerEnterHandler, IEventSystemHandler, IPointerExitHandler { // Token: 0x0600129E RID: 4766 RVA: 0x001683BE File Offset: 0x001665BE public void OnPointerEnter(PointerEventData eventData) { Links.x.sceneMap.overPinBox = true; } // Token: 0x0600129F RID: 4767 RVA: 0x001683D0 File Offset: 0x001665D0 public void OnPointerExit(PointerEventData eventData) { Links.x.sceneMap.overPinBox = false; } }