using System; using System.Collections.Generic; using UnityEngine; // Token: 0x0200007E RID: 126 [Serializable] public class QuipSet : MonoBehaviour { // Token: 0x06000C2F RID: 3119 RVA: 0x000EE699 File Offset: 0x000EC899 private void Start() { } // Token: 0x020001E5 RID: 485 [Serializable] public class Quips { // Token: 0x040031D7 RID: 12759 public string type; // Token: 0x040031D8 RID: 12760 public List seen; // Token: 0x040031D9 RID: 12761 public List heard; // Token: 0x040031DA RID: 12762 public List endSearch; // Token: 0x040031DB RID: 12763 public List taunt; // Token: 0x040031DC RID: 12764 public List idle; // Token: 0x040031DD RID: 12765 public List scared; // Token: 0x040031DE RID: 12766 public List combatWin; // Token: 0x040031DF RID: 12767 public List foundItem; // Token: 0x040031E0 RID: 12768 public List equipJewelry; // Token: 0x040031E1 RID: 12769 public List equipItem; } }