using System; using UnityEngine; // Token: 0x02000072 RID: 114 public class UndergroundMapPiece : MonoBehaviour { // Token: 0x04001175 RID: 4469 public UndergroundMapPiece.MapPieceType type; // Token: 0x04001176 RID: 4470 [Header("Map")] public bool useSoundMapAlpha; // Token: 0x04001177 RID: 4471 public float matchingAlphaValue; // Token: 0x04001178 RID: 4472 [Header("Exit")] public MapExit.exitToNames exitToName; // Token: 0x04001179 RID: 4473 public MapExit.subExitNames subExitName; // Token: 0x0400117A RID: 4474 [Header("Passage")] public MapExit.interiorNames interiorExitName; // Token: 0x0400117B RID: 4475 [Header("Quest On Until State")] public Creatures.Adventures quest1; // Token: 0x0400117C RID: 4476 public Creatures.AdventureStates turnOffWhenThisState; // Token: 0x0400117D RID: 4477 [Header("Quest Off Until State")] public Creatures.Adventures quest2; // Token: 0x0400117E RID: 4478 public Creatures.AdventureStates turnOnWhenThisState; // Token: 0x020001DA RID: 474 public enum MapPieceType { // Token: 0x04003018 RID: 12312 Map, // Token: 0x04003019 RID: 12313 Passage, // Token: 0x0400301A RID: 12314 Exit, // Token: 0x0400301B RID: 12315 QuestOnUntilState, // Token: 0x0400301C RID: 12316 QuestOffUntilState } }