using System; using UnityEngine; // Token: 0x020000E9 RID: 233 public class meanPos : MonoBehaviour { // Token: 0x0600151A RID: 5402 RVA: 0x00197764 File Offset: 0x00195964 private void Update() { this.posSum = Vector3.zero; foreach (GameObject gameObject in this.objects) { this.posSum += gameObject.transform.position; } base.transform.position = this.posSum / (float)this.objects.Length; } // Token: 0x040024F9 RID: 9465 public GameObject[] objects; // Token: 0x040024FA RID: 9466 private Vector3 posSum; }