using System; using UnityEngine; // Token: 0x02000012 RID: 18 public class Ailment : MonoBehaviour { // Token: 0x0600018D RID: 397 RVA: 0x0001F899 File Offset: 0x0001DA99 private void OnEnable() { this.Reset(); } // Token: 0x0600018E RID: 398 RVA: 0x0001F8A1 File Offset: 0x0001DAA1 private void Reset() { this._ProcAilment = false; this._TileCount = 0; this._TurnCount = 0; } // Token: 0x0600018F RID: 399 RVA: 0x0001F8B8 File Offset: 0x0001DAB8 public void Inflicted() { } // Token: 0x06000190 RID: 400 RVA: 0x0001F8BA File Offset: 0x0001DABA public void Healed(bool dead, bool doRemove) { } // Token: 0x0400031C RID: 796 [Header("Table Info")] public GameObject databaseObj; // Token: 0x0400031D RID: 797 private GameObject databaseObjMain; // Token: 0x0400031E RID: 798 public string _Table; // Token: 0x0400031F RID: 799 public int tableID; // Token: 0x04000320 RID: 800 public int _TurnCount; // Token: 0x04000321 RID: 801 public int _TileCount; // Token: 0x04000322 RID: 802 public int _CureID; // Token: 0x04000323 RID: 803 public bool _ProcAilment; // Token: 0x04000324 RID: 804 private float TotalProcs; // Token: 0x04000325 RID: 805 public string _AilmentID; // Token: 0x04000326 RID: 806 public string _ProcAction; // Token: 0x04000327 RID: 807 public float _ProcTrigger; // Token: 0x04000328 RID: 808 public float _TriggerCount; // Token: 0x04000329 RID: 809 public string _EmitNoiseType; // Token: 0x0400032A RID: 810 public string descriptionText; // Token: 0x0400032B RID: 811 public string displayName; // Token: 0x0400032C RID: 812 public int potency; // Token: 0x0400032D RID: 813 [Header("Players")] public Character targetAI; // Token: 0x0400032E RID: 814 [Header("Players")] public Character attackerAI; // Token: 0x0400032F RID: 815 public Stats charInfo; // Token: 0x04000330 RID: 816 public GameObject target; // Token: 0x04000331 RID: 817 public GameObject attacker; // Token: 0x04000332 RID: 818 public Item currItem; // Token: 0x04000333 RID: 819 public string currAction; // Token: 0x04000334 RID: 820 [Header("Misc")] public bool fromLoad; // Token: 0x04000335 RID: 821 public string typeText; // Token: 0x04000336 RID: 822 public string cureText; // Token: 0x04000337 RID: 823 public string effectPrefab = ""; // Token: 0x04000338 RID: 824 private StringFast str = new StringFast(64); // Token: 0x04000339 RID: 825 private StringFast str1 = new StringFast(64); // Token: 0x0400033A RID: 826 public AudioSource audio1; // Token: 0x0400033B RID: 827 [Header("Progress")] public int currTileCount; // Token: 0x0400033C RID: 828 public int currTurnCount; // Token: 0x0400033D RID: 829 public int currTriggerCount; // Token: 0x0400033E RID: 830 public Vector3 currTilePos; // Token: 0x0400033F RID: 831 public int aimLocation; // Token: 0x04000340 RID: 832 public bool inflicted; // Token: 0x04000341 RID: 833 public bool didFall; }