using System; using UnityEngine; // Token: 0x020000FB RID: 251 public class BakedMeshAnimation : MonoBehaviour { // Token: 0x040025D0 RID: 9680 public Mesh[] meshes; // Token: 0x040025D1 RID: 9681 public float playSpeed = 30f; // Token: 0x040025D2 RID: 9682 [HideInInspector] public Renderer rendererComponent; // Token: 0x040025D3 RID: 9683 public bool randomStartFrame = true; // Token: 0x040025D4 RID: 9684 public bool loop = true; // Token: 0x040025D5 RID: 9685 public bool pingPong; // Token: 0x040025D6 RID: 9686 public bool playOnAwake = true; // Token: 0x040025D7 RID: 9687 public Transform transformCache; // Token: 0x040025D8 RID: 9688 public int transitionFrame; // Token: 0x040025D9 RID: 9689 public int crossfadeFrame; }