using System; using System.Collections.Generic; using UnityEngine; // Token: 0x0200005F RID: 95 public class CaptureAreaInfo : MonoBehaviour { // Token: 0x06000B4D RID: 2893 RVA: 0x000DD71E File Offset: 0x000DB91E private void Start() { } // Token: 0x06000B4E RID: 2894 RVA: 0x000DD720 File Offset: 0x000DB920 public void TurnOnLights() { foreach (InteriorLights interiorLights in this.pointLights) { interiorLights.TurnOnLights(); } } // Token: 0x06000B4F RID: 2895 RVA: 0x000DD770 File Offset: 0x000DB970 public void TurnOffLights() { foreach (InteriorLights interiorLights in this.pointLights) { interiorLights.TurnOffLights(); } } // Token: 0x04001060 RID: 4192 public int index; // Token: 0x04001061 RID: 4193 public string id; // Token: 0x04001062 RID: 4194 public List boundingBoxes = new List(); // Token: 0x04001063 RID: 4195 public List interiorCameraBoxes = new List(); // Token: 0x04001064 RID: 4196 public Camera sceneCamera; // Token: 0x04001065 RID: 4197 public Camera minimapCamera; // Token: 0x04001066 RID: 4198 public BoxCollider cameraCollider; // Token: 0x04001067 RID: 4199 public BoxCollider exteriorCameraBoundsCollider; // Token: 0x04001068 RID: 4200 public GameObject terrainMap; // Token: 0x04001069 RID: 4201 public List pointLights = new List(); // Token: 0x0400106A RID: 4202 public List quads = new List(); // Token: 0x0400106B RID: 4203 public bool perspectiveShot; // Token: 0x0400106C RID: 4204 public bool isInterior; // Token: 0x0400106D RID: 4205 [Header("Art")] public GameObject backgroundArt; // Token: 0x0400106E RID: 4206 public Texture2D sceneMap; }