using System; using System.Collections.Generic; using Pathfinding; using UnityEngine; using UnityStandardAssets.ImageEffects; // Token: 0x02000005 RID: 5 public class DrawMesh : MonoBehaviour { // Token: 0x04000126 RID: 294 private List groupTiles; // Token: 0x04000127 RID: 295 private List groupID; // Token: 0x04000128 RID: 296 private Camera cam; // Token: 0x04000129 RID: 297 private Matrix4x4 sphereMatrix; // Token: 0x0400012A RID: 298 private Matrix4x4 sphereMatrixLarger; // Token: 0x0400012B RID: 299 public Mesh m; // Token: 0x0400012C RID: 300 public Material[] groupMaterial; // Token: 0x0400012D RID: 301 public Material[] groupMask; // Token: 0x0400012E RID: 302 public BlurOptimized blur; // Token: 0x0400012F RID: 303 public float scale = 6f; }