using System; using System.Collections; using System.Collections.Generic; using System.Diagnostics; using System.Threading; using UnityEngine; // Token: 0x0200000D RID: 13 public class FOWSystem : MonoBehaviour { // Token: 0x17000004 RID: 4 // (get) Token: 0x0600009B RID: 155 RVA: 0x0000D038 File Offset: 0x0000B238 private Texture2D texture0 { get { return this.mTexture0; } } // Token: 0x17000005 RID: 5 // (get) Token: 0x0600009C RID: 156 RVA: 0x0000D040 File Offset: 0x0000B240 private Texture2D texture1 { get { return this.mTexture1; } } // Token: 0x17000006 RID: 6 // (get) Token: 0x0600009D RID: 157 RVA: 0x0000D048 File Offset: 0x0000B248 private Texture2D textureMinimap { get { return this.mTextureMinimap; } } // Token: 0x17000007 RID: 7 // (get) Token: 0x0600009E RID: 158 RVA: 0x0000D050 File Offset: 0x0000B250 public float blendFactor { get { return this.mBlendFactor; } } // Token: 0x0600009F RID: 159 RVA: 0x0000D058 File Offset: 0x0000B258 private void Awake() { FOWSystem.instance = this; } // Token: 0x060000A0 RID: 160 RVA: 0x0000D060 File Offset: 0x0000B260 private IEnumerator Start() { while (!FOWSystem.readyToCreate) { yield return null; } this.saveFow = true; this.mTrans = base.transform; this.mHeights = new int[this.textureSize, this.textureSize]; this.mSize = new Vector3((float)this.worldSize, this.heightRange.y - this.heightRange.x, (float)this.worldSize); this.mOrigin = this.mTrans.position; this.mOrigin.x = this.mOrigin.x - (float)this.worldSize * 0.5f; this.mOrigin.z = this.mOrigin.z - (float)this.worldSize * 0.5f; int num = this.textureSize * this.textureSize; if (!this.loaded) { this.mBuffer0 = new Color32[num]; this.mBuffer1 = new Color32[num]; this.mBuffer2 = new Color32[num]; } this.losAreas = new int[num]; this.CreateGrid(); if (FOWSystem.onLoad != null) { FOWSystem.onLoad(); } this.UpdateBuffer(); this.RebuildTextures(); this.mNextUpdate = Time.time + this.updateFrequency; this.mThread = new Thread(new ThreadStart(this.ThreadUpdate)); this.mThread.Start(); yield break; } // Token: 0x060000A1 RID: 161 RVA: 0x0000D070 File Offset: 0x0000B270 private void OnDestroy() { if (this.mThread != null) { this.mThread.Abort(); while (this.mThread.IsAlive) { Thread.Sleep(1); } this.mThread = null; } if (FOWSystem.onSave != null) { FOWSystem.onSave(); } FOWSystem.onLoad = null; FOWSystem.onSave = null; FOWSystem.instance = null; } // Token: 0x060000A2 RID: 162 RVA: 0x0000D0D0 File Offset: 0x0000B2D0 private void Update() { if (this.mTrans == null) { return; } if (this.textureBlendTime > 0f) { this.mBlendFactor = Mathf.Clamp01(this.mBlendFactor + Time.deltaTime / this.textureBlendTime); } else { this.mBlendFactor = 1f; } if (this.mState == FOWSystem.State.Blending) { float time = Time.time; if (this.mNextUpdate < time) { this.mNextUpdate = time + this.updateFrequency; this.mState = FOWSystem.State.NeedUpdate; } } else if (this.mState != FOWSystem.State.NeedUpdate) { if (this.mScreenHeight != Screen.height || this.mTexture0 == null) { this.RebuildTextures(); } else if (this.mState == FOWSystem.State.UpdateTexture0) { this.mTexture0.SetPixels32(this.mBuffer0); this.mTexture0.Apply(); this.mState = FOWSystem.State.UpdateTexture1; this.mBlendFactor = 0f; } else if (this.mState == FOWSystem.State.UpdateTexture1) { this.mTexture1.SetPixels32(this.mBuffer1); this.mTexture1.Apply(); this.mState = FOWSystem.State.Blending; } } float num = 1f / (float)this.worldSize; float num2 = this.mTrans.position.x - (float)this.worldSize * 0.5f; float num3 = this.mTrans.position.z - (float)this.worldSize * 0.5f; Vector4 vector = new Vector4(-num2 * num, -num3 * num, num, this.mBlendFactor); this.boundsMin = num3; this.boundsMax = num3 + (float)this.worldSize; if (this.index == 0) { Shader.SetGlobalColor("_FOWUnexplored", this.unexploredColor); Shader.SetGlobalColor("_FOWExplored", this.exploredColor); Shader.SetGlobalVector("_FOWParams", vector); Shader.SetGlobalTexture("_FOWTex0", this.mTexture0); Shader.SetGlobalTexture("_FOWTex1", this.mTexture1); Shader.SetGlobalTexture("_FOWMinimap", this.mTextureMinimap); } } // Token: 0x060000A3 RID: 163 RVA: 0x0000D2CC File Offset: 0x0000B4CC public Vector4 GetParams() { float num = 1f / (float)this.worldSize; float num2 = this.mTrans.position.x - (float)this.worldSize * 0.5f; float num3 = this.mTrans.position.z - (float)this.worldSize * 0.5f; return new Vector4(-num2 * num, -num3 * num, num, this.mBlendFactor); } // Token: 0x060000A4 RID: 164 RVA: 0x0000D338 File Offset: 0x0000B538 public void SetGlobalShaderVariables() { this.isActive = true; float num = 1f / (float)this.worldSize; this.mTrans = base.transform; float num2 = this.mTrans.position.x - (float)this.worldSize * 0.5f; float num3 = this.mTrans.position.z - (float)this.worldSize * 0.5f; Vector4 vector = new Vector4(-num2 * num, -num3 * num, num, this.mBlendFactor); Shader.SetGlobalColor("_FOWUnexplored", this.unexploredColor); Shader.SetGlobalColor("_FOWExplored", this.exploredColor); Shader.SetGlobalVector("_FOWParams", vector); Shader.SetGlobalTexture("_FOWTex0", this.mTexture0); Shader.SetGlobalTexture("_FOWTex1", this.mTexture1); Shader.SetGlobalTexture("_FOWMinimap", this.mTextureMinimap); } // Token: 0x060000A5 RID: 165 RVA: 0x0000D418 File Offset: 0x0000B618 private void RebuildTextures() { this.mScreenHeight = Screen.height; if (this.mTexture0 != null) { Object.Destroy(this.mTexture0); } if (this.mTexture1 != null) { Object.Destroy(this.mTexture1); } bool flag = QualitySettings.activeColorSpace == ColorSpace.Linear; this.mTexture0 = new Texture2D(this.textureSize, this.textureSize, TextureFormat.ARGB32, false, flag); this.mTexture1 = new Texture2D(this.textureSize, this.textureSize, TextureFormat.ARGB32, false, flag); this.mTextureMinimap = new Texture2D(this.textureSize, this.textureSize, TextureFormat.ARGB32, false, flag); this.mTexture0.wrapMode = TextureWrapMode.Clamp; this.mTexture1.wrapMode = TextureWrapMode.Clamp; this.mTextureMinimap.wrapMode = TextureWrapMode.Clamp; this.mTexture0.SetPixels32(this.mBuffer0); this.mTexture0.Apply(); this.mTexture1.SetPixels32(this.mBuffer1); this.mTexture1.Apply(); this.mState = FOWSystem.State.Blending; Links.x.sceneMap.UpdateScreenSize(); } // Token: 0x060000A6 RID: 166 RVA: 0x0000D52C File Offset: 0x0000B72C private void ThreadUpdate() { Stopwatch stopwatch = new Stopwatch(); for (;;) { if (this.mState == FOWSystem.State.NeedUpdate) { stopwatch.Reset(); stopwatch.Start(); this.UpdateBuffer(); stopwatch.Stop(); if (this.debug) { Debug.Log(stopwatch.ElapsedMilliseconds); } this.mElapsed = 0.001f * (float)stopwatch.ElapsedMilliseconds; this.mState = FOWSystem.State.UpdateTexture0; } Thread.Sleep(1); } } // Token: 0x060000A7 RID: 167 RVA: 0x0000D59C File Offset: 0x0000B79C private void OnDrawGizmosSelected() { Gizmos.matrix = base.transform.localToWorldMatrix; Gizmos.color = Color.yellow; Gizmos.DrawWireCube(new Vector3(0f, (this.heightRange.x + this.heightRange.y) * 0.5f, 0f), new Vector3((float)this.worldSize, this.heightRange.y - this.heightRange.x, (float)this.worldSize)); } // Token: 0x060000A8 RID: 168 RVA: 0x0000D620 File Offset: 0x0000B820 private bool IsVisible(int sx, int sy, int fx, int fy, float outer, int sightHeight, int variance) { int num = Mathf.Abs(fx - sx); int num2 = Mathf.Abs(fy - sy); int num3 = ((sx < fx) ? 1 : (-1)); int num4 = ((sy < fy) ? 1 : (-1)); int num5 = num - num2; float num6 = (float)sightHeight; float num7 = (float)this.mHeights[fx, fy]; float num8 = 1f / outer; while (sx != fx || sy != fy) { int num9 = fx - sx; int num10 = fy - sy; float num11 = num8 * Mathf.Sqrt((float)(num9 * num9 + num10 * num10)); if ((float)this.mHeights[sx, sy] > Mathf.Lerp(num7, num6, num11) + (float)variance) { return false; } int num12 = num5 << 1; if (num12 > -num2) { num5 -= num2; sx += num3; } if (num12 < num) { num5 += num; sy += num4; } } return true; } // Token: 0x060000A9 RID: 169 RVA: 0x0000D6EF File Offset: 0x0000B8EF public int WorldToGridHeight(float height) { return Mathf.Clamp(Mathf.RoundToInt(height / this.mSize.y * 255f), 0, 255); } // Token: 0x060000AA RID: 170 RVA: 0x0000D714 File Offset: 0x0000B914 public virtual void CreateGrid() { Vector3 vector = this.mOrigin; vector.y += this.mSize.y; float num = (float)this.worldSize / (float)this.textureSize; bool flag = this.raycastRadius > 0f; Diorama component = GameObject.Find("Diorama").GetComponent(); List fogColliders = component.fogColliders; List fogColliderBounds = component.fogColliderBounds; float num2 = (float)this.textureSize / (float)this.worldSize; Vector3 vector2 = this.mOrigin; for (int i = 0; i < this.textureSize; i++) { vector.z = this.mOrigin.z + (float)i * num; int j = 0; while (j < this.textureSize) { vector.x = this.mOrigin.x + (float)j * num; bool flag2 = false; vector2 = this.mOrigin; vector2.x += (float)j; vector2.z += (float)i; vector2 = vector; for (int k = 0; k < fogColliders.Count; k++) { if (!flag2) { SphereCollider sphereCollider = fogColliders[k]; Vector3 center = fogColliderBounds[k].center; vector2.y = center.y; float x = fogColliderBounds[k].extents.x; if ((vector2 - center).sqrMagnitude < x * x) { flag2 = true; } } } int num3 = Mathf.RoundToInt(vector.x * num2); int num4 = Mathf.RoundToInt(vector.z * num2); Mathf.Clamp(num3, 0, this.textureSize - 1); num4 = Mathf.Clamp(num4, 0, this.textureSize - 1); int num5 = this.textureSize; if (flag2) { this.losAreas[j + i * this.textureSize] = 1; } else { this.losAreas[j + i * this.textureSize] = 0; } if (this.raycastMask == 0) { goto IL_02D4; } if (flag) { RaycastHit raycastHit; if (!Physics.SphereCast(new Ray(vector, Vector3.down), this.raycastRadius, out raycastHit, this.mSize.y, this.raycastMask)) { goto IL_02D4; } bool flag3 = false; if (raycastHit.collider.gameObject.layer == 16 && raycastHit.collider.gameObject.GetComponent()) { flag3 = true; } if (flag3) { goto IL_02D4; } this.mHeights[j, i] = this.WorldToGridHeight(vector.y - raycastHit.distance - this.raycastRadius); } else { RaycastHit raycastHit; if (!Physics.Raycast(new Ray(vector, Vector3.down), out raycastHit, this.mSize.y, this.raycastMask)) { goto IL_02D4; } this.mHeights[j, i] = this.WorldToGridHeight(vector.y - raycastHit.distance); } IL_02E4: j++; continue; IL_02D4: this.mHeights[j, i] = 0; goto IL_02E4; } } } // Token: 0x060000AB RID: 171 RVA: 0x0000DA2C File Offset: 0x0000BC2C public void UpdateGrid(Vector3 center, float radius) { Vector3 vector = this.mOrigin; vector.y += this.mSize.y; float num = (float)this.worldSize / (float)this.textureSize; bool flag = this.raycastRadius > 0f; Vector3 vector2 = this.mOrigin; for (int i = 0; i < this.textureSize; i++) { vector.z = this.mOrigin.z + (float)i * num; for (int j = 0; j < this.textureSize; j++) { vector.x = this.mOrigin.x + (float)j * num; bool flag2 = false; vector2 = this.mOrigin; vector2.x += (float)j; vector2.z += (float)i; vector2 = vector; center.y = vector2.y; if ((vector2 - center).sqrMagnitude < radius * radius) { flag2 = true; } if (this.raycastMask != 0 && flag2) { RaycastHit raycastHit; if (flag) { if (Physics.SphereCast(new Ray(vector, Vector3.down), this.raycastRadius, out raycastHit, this.mSize.y, this.raycastMask)) { bool flag3 = false; if (raycastHit.collider.gameObject.layer == 16 && raycastHit.collider.gameObject.GetComponent()) { flag3 = true; } if (!flag3) { this.mHeights[j, i] = this.WorldToGridHeight(vector.y - raycastHit.distance - this.raycastRadius); } } } else if (Physics.Raycast(new Ray(vector, Vector3.down), out raycastHit, this.mSize.y, this.raycastMask)) { this.mHeights[j, i] = this.WorldToGridHeight(vector.y - raycastHit.distance); } } } } } // Token: 0x060000AC RID: 172 RVA: 0x0000DC34 File Offset: 0x0000BE34 private void UpdateBuffer() { if (FOWSystem.mAdded.Count > 0) { List list = FOWSystem.mAdded; lock (list) { while (FOWSystem.mAdded.Count > 0) { int num = FOWSystem.mAdded.Count - 1; FOWSystem.mRevealers.Add(FOWSystem.mAdded[num]); FOWSystem.mAdded.RemoveAt(num); } } } if (FOWSystem.mRemoved.Count > 0) { List list = FOWSystem.mRemoved; lock (list) { while (FOWSystem.mRemoved.Count > 0) { int num2 = FOWSystem.mRemoved.Count - 1; FOWSystem.mRevealers.Remove(FOWSystem.mRemoved[num2]); FOWSystem.mRemoved.RemoveAt(num2); } } } float num3 = ((this.textureBlendTime > 0f) ? Mathf.Clamp01(this.mBlendFactor + this.mElapsed / this.textureBlendTime) : 1f); int i = 0; int num4 = this.mBuffer0.Length; while (i < num4) { this.mBuffer0[i] = Color32.Lerp(this.mBuffer0[i], this.mBuffer1[i], num3); this.mBuffer1[i].r = 0; i++; } float num5 = (float)this.textureSize / (float)this.worldSize; int j = 0; int count = FOWSystem.mRevealers.Count; while (j < count) { FOWSystem.Revealer revealer = FOWSystem.mRevealers[j]; if (revealer.isActive) { FOWSystem.Revealer revealer2 = revealer; lock (revealer2) { if (revealer.los == FOWSystem.LOSChecks.None) { this.RevealUsingRadius(revealer, num5); } else if (revealer.los == FOWSystem.LOSChecks.OnlyOnce) { this.RevealUsingCache(revealer, num5); } else { this.RevealUsingLOS(revealer, num5); } } } j++; } for (int k = 0; k < this.blurIterations; k++) { this.BlurVisibility(); } this.RevealVisible(); } // Token: 0x060000AD RID: 173 RVA: 0x0000DE78 File Offset: 0x0000C078 private void RevealUsingRadius(FOWSystem.Revealer r, float worldToTex) { Vector3 vector = r.pos - this.mOrigin; int num = Mathf.RoundToInt((vector.x - r.outer) * worldToTex); int num2 = Mathf.RoundToInt((vector.z - r.outer) * worldToTex); int num3 = Mathf.RoundToInt((vector.x + r.outer) * worldToTex); int num4 = Mathf.RoundToInt((vector.z + r.outer) * worldToTex); int num5 = Mathf.RoundToInt(vector.x * worldToTex); int num6 = Mathf.RoundToInt(vector.z * worldToTex); num5 = Mathf.Clamp(num5, 0, this.textureSize - 1); num6 = Mathf.Clamp(num6, 0, this.textureSize - 1); int num7 = Mathf.RoundToInt(r.outer * r.outer * worldToTex * worldToTex); int num8 = this.textureSize - 1; for (int i = num2; i < num4; i++) { if (i > 0 && i < num8) { int num9 = i * this.textureSize; for (int j = num; j < num3; j++) { if (j > 0 && j < num8) { int num10 = j - num5; int num11 = i - num6; if (num10 * num10 + num11 * num11 < num7) { this.mBuffer1[j + num9].r = byte.MaxValue; } } } } } } // Token: 0x060000AE RID: 174 RVA: 0x0000DFC0 File Offset: 0x0000C1C0 private void RevealUsingLOS(FOWSystem.Revealer r, float worldToTex) { Vector3 vector = r.pos - this.mOrigin; int num = Mathf.RoundToInt((vector.x - r.outer) * worldToTex); int num2 = Mathf.RoundToInt((vector.z - r.outer) * worldToTex); int num3 = Mathf.RoundToInt((vector.x + r.outer) * worldToTex); int num4 = Mathf.RoundToInt((vector.z + r.outer) * worldToTex); num = Mathf.Clamp(num, 0, this.textureSize - 1); num3 = Mathf.Clamp(num3, 0, this.textureSize - 1); num2 = Mathf.Clamp(num2, 0, this.textureSize - 1); num4 = Mathf.Clamp(num4, 0, this.textureSize - 1); int num5 = Mathf.RoundToInt(vector.x * worldToTex); int num6 = Mathf.RoundToInt(vector.z * worldToTex); num5 = Mathf.Clamp(num5, 0, this.textureSize - 1); num6 = Mathf.Clamp(num6, 0, this.textureSize - 1); int num7 = Mathf.RoundToInt(r.inner * r.inner * worldToTex * worldToTex); int num8 = Mathf.RoundToInt(r.outer * r.outer * worldToTex * worldToTex); int num9 = this.WorldToGridHeight(r.pos.y); int num10 = Mathf.RoundToInt(Mathf.Clamp01(this.margin / (this.heightRange.y - this.heightRange.x)) * 255f); Color32 color = new Color32(byte.MaxValue, byte.MaxValue, byte.MaxValue, byte.MaxValue); new Color32(0, byte.MaxValue, 0, byte.MaxValue); int num11 = this.textureSize - 1; for (int i = num2; i < num4; i++) { if (i > 0 && i < num11) { for (int j = num; j < num3; j++) { if (j > 0 && j < num11) { int num12 = j - num5; int num13 = i - num6; int num14 = num12 * num12 + num13 * num13; int num15 = j + i * this.textureSize; if (num14 < num7 || (num5 == j && num6 == i)) { this.mBuffer1[num15] = color; } else if (num14 < num8) { Vector2 vector2 = new Vector2((float)num12, (float)num13); vector2.Normalize(); vector2 *= r.inner; int num16 = num5 + Mathf.RoundToInt(vector2.x); int num17 = num6 + Mathf.RoundToInt(vector2.y); if (num16 > -1 && num16 < this.textureSize && num17 > -1 && num17 < this.textureSize && this.IsVisible(num16, num17, j, i, Mathf.Sqrt((float)num14), num9, num10)) { if (this.losAreas[num15] == 1) { this.mBuffer1[num15] = color; } else { this.mBuffer1[num15] = color; } } } } } } } } // Token: 0x060000AF RID: 175 RVA: 0x0000E2B0 File Offset: 0x0000C4B0 private void RevealUsingCache(FOWSystem.Revealer r, float worldToTex) { if (!r.isValid) { this.RevealIntoCache(r, worldToTex); } Color32 color = new Color32(byte.MaxValue, byte.MaxValue, byte.MaxValue, byte.MaxValue); bool[] cachedBuffer = r.cachedBuffer; int num = this.textureSize - 1; int i = r.cachedY; int num2 = r.cachedY + r.cachedSize; while (i < num2) { if (i > 0 && i < num) { int num3 = i * this.textureSize; int num4 = (i - r.cachedY) * r.cachedSize; int j = r.cachedX; int num5 = r.cachedX + r.cachedSize; while (j < num5) { if (j > 0 && j < num) { int num6 = j - r.cachedX + num4; if (cachedBuffer[num6]) { this.mBuffer1[j + num3] = color; } } j++; } } i++; } } // Token: 0x060000B0 RID: 176 RVA: 0x0000E390 File Offset: 0x0000C590 private void RevealIntoCache(FOWSystem.Revealer r, float worldToTex) { Vector3 vector = r.pos - this.mOrigin; int num = Mathf.RoundToInt((vector.x - r.outer) * worldToTex); int num2 = Mathf.RoundToInt((vector.z - r.outer) * worldToTex); int num3 = Mathf.RoundToInt((vector.x + r.outer) * worldToTex); int num4 = Mathf.RoundToInt((vector.z + r.outer) * worldToTex); int num5 = Mathf.RoundToInt(vector.x * worldToTex); int num6 = Mathf.RoundToInt(vector.z * worldToTex); num5 = Mathf.Clamp(num5, 0, this.textureSize - 1); num6 = Mathf.Clamp(num6, 0, this.textureSize - 1); int num7 = Mathf.Max(Mathf.RoundToInt((float)(num3 - num)), Mathf.RoundToInt((float)(num4 - num2))); int num8 = num7 * num7; if (r.cachedBuffer == null || r.cachedBuffer.Length != num8) { r.cachedBuffer = new bool[num8]; } int i = 0; int num9 = num7 * num7; while (i < num9) { r.cachedBuffer[i] = false; i++; } int num10 = Mathf.RoundToInt(r.inner * r.inner * worldToTex * worldToTex); int num11 = Mathf.RoundToInt(r.outer * r.outer * worldToTex * worldToTex); int num12 = Mathf.RoundToInt(Mathf.Clamp01(this.margin / (this.heightRange.y - this.heightRange.x)) * 255f); int num13 = this.WorldToGridHeight(r.pos.y); int num14 = this.textureSize - 1; for (int j = num2; j < num4; j++) { if (j > 0 && j < num14) { for (int k = num; k < num3; k++) { if (k > 0 && k < num14) { int num15 = k - num5; int num16 = j - num6; int num17 = num15 * num15 + num16 * num16; if (num17 < num10 || (num5 == k && num6 == j)) { r.cachedBuffer[k - num + (j - num2) * num7] = true; } else if (num17 < num11) { Vector2 vector2 = new Vector2((float)num15, (float)num16); vector2.Normalize(); vector2 *= r.inner; int num18 = num5 + Mathf.RoundToInt(vector2.x * worldToTex); int num19 = num6 + Mathf.RoundToInt(vector2.y * worldToTex); if (num18 > -1 && num18 < this.textureSize && num19 > -1 && num19 < this.textureSize && this.IsVisible(num18, num19, k, j, Mathf.Sqrt((float)num17), num13, num12)) { r.cachedBuffer[k - num + (j - num2) * num7] = true; } } } } } } r.cachedSize = num7; r.cachedX = num; r.cachedY = num2; r.isValid = true; } // Token: 0x060000B1 RID: 177 RVA: 0x0000E674 File Offset: 0x0000C874 private void BlurVisibility() { for (int i = 0; i < this.textureSize; i++) { int num = i * this.textureSize; int num2 = i - 1; if (num2 < 0) { num2 = 0; } int num3 = i + 1; if (num3 == this.textureSize) { num3 = i; } num2 *= this.textureSize; num3 *= this.textureSize; for (int j = 0; j < this.textureSize; j++) { int num4 = j - 1; if (num4 < 0) { num4 = 0; } int num5 = j + 1; if (num5 == this.textureSize) { num5 = j; } int num6 = j + num; int num7 = (int)this.mBuffer1[num6].r; num7 += (int)this.mBuffer1[num4 + num].r; num7 += (int)this.mBuffer1[num5 + num].r; num7 += (int)this.mBuffer1[j + num2].r; num7 += (int)this.mBuffer1[j + num3].r; num7 += (int)this.mBuffer1[num4 + num2].r; num7 += (int)this.mBuffer1[num5 + num2].r; num7 += (int)this.mBuffer1[num4 + num3].r; num7 += (int)this.mBuffer1[num5 + num3].r; Color32 color = this.mBuffer2[num6]; color.r = (byte)(num7 / 9); this.mBuffer2[num6] = color; } } Color32[] array = this.mBuffer1; this.mBuffer1 = this.mBuffer2; this.mBuffer2 = array; } // Token: 0x060000B2 RID: 178 RVA: 0x0000E840 File Offset: 0x0000CA40 private void RevealVisible() { default(Color); Color32 color = new Color(0f, 0f, 0f, 0f); for (int i = 0; i < this.textureSize; i++) { int num = i * this.textureSize; for (int j = 0; j < this.textureSize; j++) { int num2 = j + num; Color32 color2 = this.mBuffer1[num2]; if (color2.g < color2.r && this.saveFow) { color2.g = color2.r; int g = (int)color2.g; if (this.losAreas[num2] == 1) { color2.a = 1; } else { color2.a = 0; } color.a = (byte)g; this.mBuffer1[num2] = color2; } } } } // Token: 0x060000B3 RID: 179 RVA: 0x0000E934 File Offset: 0x0000CB34 public void Save() { FOWSystem.GetRevealedBuffer(); int num = FOWSystem.instance.textureSize * FOWSystem.instance.textureSize; List list = new List(); for (int i = 0; i < num; i++) { list.Add((float)FOWSystem.instance.mBuffer0[i].g); } if (Records.x.inOverworldMap) { Links.x.gaia.UpdateOverworldFow(list); return; } string text = Records.x.openBook + "/" + Links.x.diorama.sceneName + "_FOW"; ES3.Save>("Fow", list, text); ES3.Save("FowSize", FOWSystem.instance.textureSize, text); } // Token: 0x060000B4 RID: 180 RVA: 0x0000E9F4 File Offset: 0x0000CBF4 public void Load() { string text = Records.x.openBook + "/" + Links.x.diorama.sceneName + "_FOW"; if (ES3.FileExists(text)) { List list = ES3.Load>("Fow", text); int num = FOWSystem.instance.textureSize * FOWSystem.instance.textureSize; if (list.Count != num) { Debug.LogError("Buffer size mismatch. Fog is " + num.ToString() + ", but passed array is " + list.Count.ToString()); } else { if (FOWSystem.instance.mBuffer0 == null) { FOWSystem.instance.mBuffer0 = new Color32[num]; FOWSystem.instance.mBuffer1 = new Color32[num]; FOWSystem.instance.mBuffer2 = new Color32[num]; } this.loaded = true; Color color = default(Color); for (int i = 0; i < num; i++) { color.r = (float)FOWSystem.instance.mBuffer0[i].r; color.g = list[i]; color.b = (float)FOWSystem.instance.mBuffer0[i].b; color.a = (float)FOWSystem.instance.mBuffer0[i].a; FOWSystem.instance.mBuffer0[i] = color; color.r = (float)FOWSystem.instance.mBuffer1[i].r; color.g = list[i]; color.b = (float)FOWSystem.instance.mBuffer1[i].b; color.a = (float)FOWSystem.instance.mBuffer1[i].a; FOWSystem.instance.mBuffer1[i] = color; } } this.RebuildTextures(); for (int j = 0; j < this.textureSize; j++) { int num2 = j * this.textureSize; int num3 = j - 1; if (num3 < 0) { num3 = 0; } int num4 = j + 1; if (num4 == this.textureSize) { num4 = j; } num3 *= this.textureSize; num4 *= this.textureSize; for (int k = 0; k < this.textureSize; k++) { int num5 = k - 1; if (num5 < 0) { num5 = 0; } int num6 = k + 1; if (num6 == this.textureSize) { num6 = k; } int num7 = k + num2; int num8 = (int)FOWSystem.instance.mBuffer1[num7].g; num8 += (int)FOWSystem.instance.mBuffer1[num5 + num2].g; num8 += (int)FOWSystem.instance.mBuffer1[num6 + num2].g; num8 += (int)FOWSystem.instance.mBuffer1[k + num3].g; num8 += (int)FOWSystem.instance.mBuffer1[k + num4].g; num8 += (int)FOWSystem.instance.mBuffer1[num5 + num3].g; num8 += (int)FOWSystem.instance.mBuffer1[num6 + num3].g; num8 += (int)FOWSystem.instance.mBuffer1[num5 + num4].g; num8 += (int)FOWSystem.instance.mBuffer1[num6 + num4].g; Color32 color2 = FOWSystem.instance.mBuffer2[num7]; color2.g = (byte)(num8 / 9); FOWSystem.instance.mBuffer2[num7] = color2; } } Color32[] array = FOWSystem.instance.mBuffer1; FOWSystem.instance.mBuffer1 = FOWSystem.instance.mBuffer2; FOWSystem.instance.mBuffer2 = array; } } // Token: 0x060000B5 RID: 181 RVA: 0x0000EE00 File Offset: 0x0000D000 public static byte[] GetRevealedBuffer() { if (FOWSystem.instance == null || FOWSystem.instance.mBuffer1 == null) { return null; } int num = FOWSystem.instance.textureSize * FOWSystem.instance.textureSize; byte[] array = new byte[num]; for (int i = 0; i < num; i++) { array[i] = FOWSystem.instance.mBuffer1[i].g; } return array; } // Token: 0x060000B6 RID: 182 RVA: 0x0000EE6C File Offset: 0x0000D06C public static void SetRevealedBuffer(byte[] arr) { if (FOWSystem.instance == null || arr == null) { return; } int num = FOWSystem.instance.textureSize * FOWSystem.instance.textureSize; if (arr.Length != num) { Debug.LogError("Buffer size mismatch. Fog is " + num.ToString() + ", but passed array is " + arr.Length.ToString()); return; } if (FOWSystem.instance.mBuffer0 == null) { FOWSystem.instance.mBuffer0 = new Color32[num]; FOWSystem.instance.mBuffer1 = new Color32[num]; } for (int i = 0; i < num; i++) { FOWSystem.instance.mBuffer0[i].g = arr[i]; FOWSystem.instance.mBuffer1[i].g = arr[i]; } } // Token: 0x060000B7 RID: 183 RVA: 0x0000EF38 File Offset: 0x0000D138 public static void RevealAll() { if (FOWSystem.instance == null) { return; } int num = FOWSystem.instance.textureSize * FOWSystem.instance.textureSize; if (FOWSystem.instance.mBuffer0 == null) { FOWSystem.instance.mBuffer0 = new Color32[num]; FOWSystem.instance.mBuffer1 = new Color32[num]; } for (int i = 0; i < num; i++) { FOWSystem.instance.mBuffer0[i].g = byte.MaxValue; FOWSystem.instance.mBuffer1[i].g = byte.MaxValue; } } // Token: 0x060000B8 RID: 184 RVA: 0x0000EFD8 File Offset: 0x0000D1D8 public static FOWSystem.Revealer CreateRevealer() { FOWSystem.Revealer revealer = new FOWSystem.Revealer(); revealer.isActive = false; List list = FOWSystem.mAdded; lock (list) { FOWSystem.mAdded.Add(revealer); } return revealer; } // Token: 0x060000B9 RID: 185 RVA: 0x0000F02C File Offset: 0x0000D22C public static void DeleteRevealer(FOWSystem.Revealer rev) { List list = FOWSystem.mRemoved; lock (list) { FOWSystem.mRemoved.Add(rev); } } // Token: 0x060000BA RID: 186 RVA: 0x0000F070 File Offset: 0x0000D270 public bool IsVisible(Vector3 pos) { FOWSystem fowsystem = FOWSystem.instance; if (fowsystem == null) { return true; } if (fowsystem.mBuffer0 == null) { return false; } pos -= fowsystem.mOrigin; float num = (float)fowsystem.textureSize / (float)fowsystem.worldSize; int num2 = Mathf.RoundToInt(pos.x * num); int num3 = Mathf.RoundToInt(pos.z * num); int num4 = Mathf.Clamp(num2, 0, fowsystem.textureSize - 1); num3 = Mathf.Clamp(num3, 0, fowsystem.textureSize - 1); int num5 = num4 + num3 * fowsystem.textureSize; return fowsystem.mBuffer1[num5].r > 0 || fowsystem.mBuffer0[num5].r > 0; } // Token: 0x060000BB RID: 187 RVA: 0x0000F124 File Offset: 0x0000D324 public bool IsVisibleWorm(Vector3 pos) { FOWSystem fowsystem = FOWSystem.instance; if (fowsystem == null) { return true; } if (fowsystem.mBuffer0 == null) { return false; } pos -= fowsystem.mOrigin; float num = (float)fowsystem.textureSize / (float)fowsystem.worldSize; int num2 = Mathf.RoundToInt(pos.x * num); int num3 = Mathf.RoundToInt(pos.z * num); int num4 = Mathf.Clamp(num2, 0, fowsystem.textureSize - 1); num3 = Mathf.Clamp(num3, 0, fowsystem.textureSize - 1); int num5 = num4 + num3 * fowsystem.textureSize; return fowsystem.mBuffer1[num5].g > 0 || fowsystem.mBuffer0[num5].g > 0; } // Token: 0x060000BC RID: 188 RVA: 0x0000F1D8 File Offset: 0x0000D3D8 public static bool IsExplored(Vector3 pos) { FOWSystem fowsystem = FOWSystem.instance; if (fowsystem == null) { return true; } if (fowsystem.mBuffer0 == null) { return false; } pos -= fowsystem.mOrigin; float num = (float)fowsystem.textureSize / (float)fowsystem.worldSize; int num2 = Mathf.RoundToInt(pos.x * num); int num3 = Mathf.RoundToInt(pos.z * num); num2 = Mathf.Clamp(num2, 0, fowsystem.textureSize - 1); num3 = Mathf.Clamp(num3, 0, fowsystem.textureSize - 1); return fowsystem.mBuffer0[num2 + num3 * fowsystem.textureSize].g > 0; } // Token: 0x040001FD RID: 509 [Header("Joseph")] public int worldSize = 256; // Token: 0x040001FE RID: 510 public int index; // Token: 0x040001FF RID: 511 public bool isActive; // Token: 0x04000200 RID: 512 public static FOWSystem.OnSaveOrLoad onSave; // Token: 0x04000201 RID: 513 public static FOWSystem.OnSaveOrLoad onLoad; // Token: 0x04000202 RID: 514 public static FOWSystem instance; // Token: 0x04000203 RID: 515 public static bool readyToCreate = true; // Token: 0x04000204 RID: 516 private static List mRevealers = new List(); // Token: 0x04000205 RID: 517 private static List mAdded = new List(); // Token: 0x04000206 RID: 518 private static List mRemoved = new List(); // Token: 0x04000207 RID: 519 protected int[,] mHeights; // Token: 0x04000208 RID: 520 protected Transform mTrans; // Token: 0x04000209 RID: 521 protected Vector3 mOrigin = Vector3.zero; // Token: 0x0400020A RID: 522 protected Vector3 mSize = Vector3.one; // Token: 0x0400020B RID: 523 protected Color32[] mBuffer0; // Token: 0x0400020C RID: 524 protected Color32[] mBuffer1; // Token: 0x0400020D RID: 525 protected Color32[] mBuffer2; // Token: 0x0400020E RID: 526 protected int[] losAreas; // Token: 0x0400020F RID: 527 public Texture2D mTexture0; // Token: 0x04000210 RID: 528 public Texture2D mTexture1; // Token: 0x04000211 RID: 529 public Texture2D mTextureMinimap; // Token: 0x04000212 RID: 530 protected float mBlendFactor; // Token: 0x04000213 RID: 531 protected float mNextUpdate; // Token: 0x04000214 RID: 532 protected int mScreenHeight; // Token: 0x04000215 RID: 533 protected FOWSystem.State mState; // Token: 0x04000216 RID: 534 private Thread mThread; // Token: 0x04000217 RID: 535 private float mElapsed; // Token: 0x04000218 RID: 536 [Header("Hannah")] public Color unexploredColor = new Color(0f, 0f, 0f, 1f); // Token: 0x04000219 RID: 537 public Color exploredColor = new Color(0.28627f, 0.28627f, 0.28627f, 1f); // Token: 0x0400021A RID: 538 public int textureSize = 128; // Token: 0x0400021B RID: 539 private float updateFrequency = 0.01f; // Token: 0x0400021C RID: 540 public float textureBlendTime = 0.5f; // Token: 0x0400021D RID: 541 public int blurIterations = 2; // Token: 0x0400021E RID: 542 public Vector2 heightRange = new Vector2(0f, 10f); // Token: 0x0400021F RID: 543 private LayerMask raycastMask = 537068033; // Token: 0x04000220 RID: 544 public float raycastRadius = 0.1f; // Token: 0x04000221 RID: 545 public float margin = 0.4f; // Token: 0x04000222 RID: 546 private bool debug; // Token: 0x04000223 RID: 547 private bool loaded; // Token: 0x04000224 RID: 548 public float boundsMin; // Token: 0x04000225 RID: 549 public float boundsMax; // Token: 0x04000226 RID: 550 public bool saveFow = true; // Token: 0x02000120 RID: 288 public enum LOSChecks { // Token: 0x04002713 RID: 10003 None, // Token: 0x04002714 RID: 10004 OnlyOnce, // Token: 0x04002715 RID: 10005 EveryUpdate } // Token: 0x02000121 RID: 289 public class Revealer { // Token: 0x04002716 RID: 10006 public bool isValid; // Token: 0x04002717 RID: 10007 public bool isActive; // Token: 0x04002718 RID: 10008 public FOWSystem.LOSChecks los; // Token: 0x04002719 RID: 10009 public Vector3 pos = Vector3.zero; // Token: 0x0400271A RID: 10010 public float inner; // Token: 0x0400271B RID: 10011 public float outer; // Token: 0x0400271C RID: 10012 public bool[] cachedBuffer; // Token: 0x0400271D RID: 10013 public int cachedSize; // Token: 0x0400271E RID: 10014 public int cachedX; // Token: 0x0400271F RID: 10015 public int cachedY; } // Token: 0x02000122 RID: 290 public enum State { // Token: 0x04002721 RID: 10017 Blending, // Token: 0x04002722 RID: 10018 NeedUpdate, // Token: 0x04002723 RID: 10019 UpdateTexture0, // Token: 0x04002724 RID: 10020 UpdateTexture1 } // Token: 0x02000123 RID: 291 // (Invoke) Token: 0x060016EB RID: 5867 public delegate void OnSaveOrLoad(); }