using System; using System.Collections.Generic; using UnityEngine; // Token: 0x020000B0 RID: 176 public class Huddle : MonoBehaviour { // Token: 0x06001073 RID: 4211 RVA: 0x0013B1CB File Offset: 0x001393CB private void Start() { this.contents.SetActive(false); } // Token: 0x06001074 RID: 4212 RVA: 0x0013B1DC File Offset: 0x001393DC public void StartMenu() { this.cam.enabled = true; this.huddleWorldObject.SetActive(true); this.contents.SetActive(true); Links.x.characterSheet.characterCamera.SetActive(true); this.SetupHuddleButtons(); this.on = true; int num = 0; for (int i = 0; i < this.party.Count; i++) { if (this.party[i] && num < 5) { num++; Transform transform = null; if (num == 1) { transform = this.playerPoint1; } if (num == 2) { transform = this.playerPoint2; } if (num == 3) { transform = this.playerPoint3; } if (num == 4) { transform = this.playerPoint4; } if (num == 5) { transform = this.playerPoint5; } GameObject gameObject = Links.x.archives.InstantiateBody(this.party[i].stats.model, transform); gameObject.transform.localPosition = Vector3.zero; gameObject.transform.localRotation = Quaternion.Euler(new Vector3(0f, 0f, 0f)); Body component = gameObject.GetComponent(); component.model = this.party[i].stats.model; string text = this.party[i].animationPrefix + this.party[i].invRow1._CharacterAnimation; AnimatorOverrideController overrideController = Links.x.archives.GetOverrideController(text); component.anim.runtimeAnimatorController = overrideController; component.inMenu = true; component.isPortrait = false; component.gameObject.layer = 5; component.name = component.model; component.GatherRenderers(true); this.models.Add(gameObject); } } } // Token: 0x06001075 RID: 4213 RVA: 0x0013B3AC File Offset: 0x001395AC public void SetupHuddleButtons() { this.party = Links.x.party; int num = 0; for (int i = 0; i < this.iconsMain.Count; i++) { this.iconsMain[i].Setup(Links.x.protagonist); } for (int j = 0; j < this.party.Count; j++) { if (this.party[j] && this.party[j] != Links.x.protagonist) { num++; if (num == 1) { for (int k = 0; k < this.iconsCompanion1.Count; k++) { this.iconsCompanion1[k].Setup(this.party[j]); } } if (num == 2) { for (int l = 0; l < this.iconsCompanion2.Count; l++) { this.iconsCompanion2[l].Setup(this.party[j]); } } if (num == 3) { for (int m = 0; m < this.iconsCompanion3.Count; m++) { this.iconsCompanion3[m].Setup(this.party[j]); } } if (num == 4) { for (int n = 0; n < this.iconsCompanion4.Count; n++) { this.iconsCompanion4[n].Setup(this.party[j]); } } } } } // Token: 0x06001076 RID: 4214 RVA: 0x0013B540 File Offset: 0x00139740 public void EndMenu() { this.cam.enabled = false; this.huddleWorldObject.SetActive(false); this.contents.SetActive(false); Links.x.characterSheet.characterCamera.SetActive(false); for (int i = 0; i < this.models.Count; i++) { if (this.models[i]) { Links.x.archives.RecycleBody(this.models[i], this.models[i].GetComponent().model, base.gameObject.name); } } this.models.Clear(); this.on = false; } // Token: 0x04001B53 RID: 6995 public Transform playerPoint1; // Token: 0x04001B54 RID: 6996 public Transform playerPoint2; // Token: 0x04001B55 RID: 6997 public Transform playerPoint3; // Token: 0x04001B56 RID: 6998 public Transform playerPoint4; // Token: 0x04001B57 RID: 6999 public Transform playerPoint5; // Token: 0x04001B58 RID: 7000 public Camera cam; // Token: 0x04001B59 RID: 7001 public GameObject huddleWorldObject; // Token: 0x04001B5A RID: 7002 public GameObject contents; // Token: 0x04001B5B RID: 7003 public bool on; // Token: 0x04001B5C RID: 7004 public List iconsMain = new List(); // Token: 0x04001B5D RID: 7005 public List iconsCompanion1 = new List(); // Token: 0x04001B5E RID: 7006 public List iconsCompanion2 = new List(); // Token: 0x04001B5F RID: 7007 public List iconsCompanion3 = new List(); // Token: 0x04001B60 RID: 7008 public List iconsCompanion4 = new List(); // Token: 0x04001B61 RID: 7009 private List party; // Token: 0x04001B62 RID: 7010 private List models = new List(); }