using System; using TMPro; using UnityEngine; using UnityEngine.EventSystems; using UnityEngine.UI; // Token: 0x020000BC RID: 188 public class JournalScroll : MonoBehaviour, IPointerEnterHandler, IEventSystemHandler, IPointerExitHandler, IPointerDownHandler { // Token: 0x060011E8 RID: 4584 RVA: 0x0015E850 File Offset: 0x0015CA50 private void Awake() { this.tr = base.transform; this.timer2 = -1f; this.img = base.gameObject.GetComponent(); this.button = base.gameObject.GetComponent