using System; using UnityEngine; namespace LOS { // Token: 0x02000103 RID: 259 [ExecuteInEditMode] [RequireComponent(typeof(Camera))] [AddComponentMenu("Line of Sight/LOS Buffer Storage")] public class LOSBufferStorage : MonoBehaviour { // Token: 0x17000028 RID: 40 // (get) Token: 0x060015E0 RID: 5600 RVA: 0x0019C45F File Offset: 0x0019A65F public RenderTexture BufferTexture { get { return this.m_Buffer; } } // Token: 0x060015E1 RID: 5601 RVA: 0x0019C467 File Offset: 0x0019A667 private void OnEnable() { } // Token: 0x060015E2 RID: 5602 RVA: 0x0019C469 File Offset: 0x0019A669 private void OnDisable() { this.DestroyBuffer(); } // Token: 0x060015E3 RID: 5603 RVA: 0x0019C474 File Offset: 0x0019A674 private void OnRenderImage(RenderTexture source, RenderTexture destination) { if (this.m_Buffer == null || this.m_Buffer.width != source.width || this.m_Buffer.height != source.height || this.m_Buffer.depth != source.depth) { this.DestroyBuffer(); this.m_Buffer = new RenderTexture(source.width, source.height, source.depth); this.m_Buffer.hideFlags = HideFlags.HideAndDontSave; } Graphics.Blit(source, this.m_Buffer); Graphics.Blit(source, destination); } // Token: 0x060015E4 RID: 5604 RVA: 0x0019C50B File Offset: 0x0019A70B private void DestroyBuffer() { if (this.m_Buffer != null) { Object.DestroyImmediate(this.m_Buffer); this.m_Buffer = null; } } // Token: 0x04002614 RID: 9748 private RenderTexture m_Buffer; } }