using System; using UnityEngine; namespace LOS { // Token: 0x02000109 RID: 265 public class Materials { // Token: 0x1700002F RID: 47 // (get) Token: 0x0600160D RID: 5645 RVA: 0x0019D1CD File Offset: 0x0019B3CD public static Material Mask { get { if (Materials.m_MaskMaterial == null) { Materials.m_MaskMaterial = Materials.CreateMaterial("Shaders/LOSMask"); } return Materials.m_MaskMaterial; } } // Token: 0x17000030 RID: 48 // (get) Token: 0x0600160E RID: 5646 RVA: 0x0019D1F0 File Offset: 0x0019B3F0 public static Material Combine { get { if (Materials.m_CombineMaterial == null) { Materials.m_CombineMaterial = Materials.CreateMaterial("Shaders/LOSCombine"); } return Materials.m_CombineMaterial; } } // Token: 0x17000031 RID: 49 // (get) Token: 0x0600160F RID: 5647 RVA: 0x0019D213 File Offset: 0x0019B413 public static Material SkyBox { get { if (Materials.m_SkyBoxMaterial == null) { Materials.m_SkyBoxMaterial = Materials.CreateMaterial("Shaders/LOSSkyBox"); } return Materials.m_SkyBoxMaterial; } } // Token: 0x17000032 RID: 50 // (get) Token: 0x06001610 RID: 5648 RVA: 0x0019D236 File Offset: 0x0019B436 public static Material StencilRenderer { get { if (Materials.m_StencilRenderer == null) { Materials.m_StencilRenderer = Materials.CreateMaterial("Shaders/LOSStencilRenderer"); } return Materials.m_StencilRenderer; } } // Token: 0x17000033 RID: 51 // (get) Token: 0x06001611 RID: 5649 RVA: 0x0019D259 File Offset: 0x0019B459 public static Material StencilMask { get { if (Materials.m_StencilMask == null) { Materials.m_StencilMask = Materials.CreateMaterial("Shaders/LOSStencilMask"); } return Materials.m_StencilMask; } } // Token: 0x17000034 RID: 52 // (get) Token: 0x06001612 RID: 5650 RVA: 0x0019D27C File Offset: 0x0019B47C public static Material Debug { get { if (Materials.m_Debug == null) { Materials.m_Debug = Materials.CreateMaterial("Shaders/LOSDebug"); } return Materials.m_Debug; } } // Token: 0x06001613 RID: 5651 RVA: 0x0019D2A0 File Offset: 0x0019B4A0 public static void DestroyResources() { if (Materials.m_MaskMaterial != null) { Object.DestroyImmediate(Materials.m_MaskMaterial); Materials.m_MaskMaterial = null; } if (Materials.m_CombineMaterial != null) { Object.DestroyImmediate(Materials.m_CombineMaterial); Materials.m_CombineMaterial = null; } if (Materials.m_SkyBoxMaterial != null) { Object.DestroyImmediate(Materials.m_SkyBoxMaterial); Materials.m_SkyBoxMaterial = null; } if (Materials.m_StencilRenderer != null) { Object.DestroyImmediate(Materials.m_StencilRenderer); Materials.m_StencilRenderer = null; } if (Materials.m_StencilMask != null) { Object.DestroyImmediate(Materials.m_StencilMask); Materials.m_StencilMask = null; } if (Materials.m_Debug != null) { Object.DestroyImmediate(Materials.m_Debug); Materials.m_Debug = null; } } // Token: 0x06001614 RID: 5652 RVA: 0x0019D35C File Offset: 0x0019B55C private static Material CreateMaterial(string shaderResource) { Material material = null; Shader shader = Resources.Load(shaderResource, typeof(Shader)) as Shader; if (Util.Verify(Shaders.CheckShader(shader))) { material = new Material(shader); material.hideFlags = HideFlags.HideAndDontSave; } return material; } // Token: 0x04002620 RID: 9760 private const string MaskShaderPath = "Shaders/LOSMask"; // Token: 0x04002621 RID: 9761 private const string CombineShaderPath = "Shaders/LOSCombine"; // Token: 0x04002622 RID: 9762 private const string SkyBoxShaderPath = "Shaders/LOSSkyBox"; // Token: 0x04002623 RID: 9763 private const string StencilRendererShaderPath = "Shaders/LOSStencilRenderer"; // Token: 0x04002624 RID: 9764 private const string StencilMaskShaderPath = "Shaders/LOSStencilMask"; // Token: 0x04002625 RID: 9765 private const string DebugShaderPath = "Shaders/LOSDebug"; // Token: 0x04002626 RID: 9766 private static Material m_MaskMaterial; // Token: 0x04002627 RID: 9767 private static Material m_CombineMaterial; // Token: 0x04002628 RID: 9768 private static Material m_SkyBoxMaterial; // Token: 0x04002629 RID: 9769 private static Material m_StencilRenderer; // Token: 0x0400262A RID: 9770 private static Material m_StencilMask; // Token: 0x0400262B RID: 9771 private static Material m_Debug; } }