using System; using UnityEngine; using UnityEngine.UI; // Token: 0x020000C4 RID: 196 public class MiniMap : MonoBehaviour { // Token: 0x06001257 RID: 4695 RVA: 0x001645E3 File Offset: 0x001627E3 private void Start() { this.on = false; } // Token: 0x06001258 RID: 4696 RVA: 0x001645EC File Offset: 0x001627EC public void OpenMenu() { base.enabled = true; float num = Links.x.diorama.aspect.x * 2048f; float num2 = Links.x.diorama.aspect.y * 2048f; this.mapImage.texture = Links.x.diorama.sceneInfo.sceneMap; if (this.characterTexture) { this.characterTexture.Release(); } this.characterTexture = new RenderTexture((int)(num / 2f), (int)(num2 / 2f), 16, RenderTextureFormat.ARGB32); this.characterImage.texture = this.characterTexture; Camera currentCameraView = Links.x.diorama.currentCameraView; currentCameraView.targetTexture = this.characterTexture; this.sceneMapRender = currentCameraView.gameObject.GetComponent(); if (!this.sceneMapRender) { this.sceneMapRender = currentCameraView.gameObject.AddComponent(); } Links.x.fellowship.SetMinimapIcons(true); this.sceneMapRender.StartRendering(); this.on = true; } // Token: 0x06001259 RID: 4697 RVA: 0x00164718 File Offset: 0x00162918 private void Update() { if (Links.x.hasMain) { if (!this.on) { if (Links.x.gaia.sceneLoaded) { this.OpenMenu(); } } else if (!Links.x.gaia.sceneLoaded) { this.on = false; } Vector3 vector = Links.x.worldCamera.transform.rotation.eulerAngles; vector.y += this.offset; vector = Quaternion.Euler(vector) * Vector3.forward; this.mTempVector = vector; this.mTempVector.y = 0f; this.mTempVector = this.mTempVector.normalized; this.mTempVector -= this.kReferenceVector; this.mTempVector.y = 0f; this.mTempVector = this.mTempVector.normalized; if (this.mTempVector == Vector3.zero) { this.mTempVector = new Vector3(1f, 0f, 0f); } this.mTempAngle = Mathf.Atan2(this.mTempVector.x, this.mTempVector.z); this.mTempAngle = (this.mTempAngle * 57.29578f + 90f) * -2f; this.compassTr.rotation = Quaternion.AngleAxis(this.mTempAngle, this.kReferenceVector); } } // Token: 0x04001E37 RID: 7735 public RawImage mapImage; // Token: 0x04001E38 RID: 7736 public RawImage characterImage; // Token: 0x04001E39 RID: 7737 public RectTransform mapImageRT; // Token: 0x04001E3A RID: 7738 public RenderTexture characterTexture; // Token: 0x04001E3B RID: 7739 public SceneMapRender sceneMapRender; // Token: 0x04001E3C RID: 7740 public bool on; // Token: 0x04001E3D RID: 7741 [Header("Compass")] public Transform compassTr; // Token: 0x04001E3E RID: 7742 public Vector3 kReferenceVector = new Vector3(0f, 0f, 1f); // Token: 0x04001E3F RID: 7743 private Vector3 mTempVector; // Token: 0x04001E40 RID: 7744 private float mTempAngle; // Token: 0x04001E41 RID: 7745 public float offset; }