using System; using UnityEngine; using UnityEngine.EventSystems; using UnityEngine.UI; // Token: 0x020000C9 RID: 201 public class Pin : MonoBehaviour, IPointerEnterHandler, IEventSystemHandler, IPointerExitHandler, IPointerDownHandler { // Token: 0x06001291 RID: 4753 RVA: 0x00167ADC File Offset: 0x00165CDC private void Awake() { this.tr = base.transform; this.btn = base.gameObject.GetComponent