using System; using System.Collections.Generic; using DarkTonic.MasterAudio; using TMPro; using UnityEngine; using UnityEngine.EventSystems; using UnityEngine.UI; // Token: 0x020000CE RID: 206 public class Portrait : MonoBehaviour, IPointerEnterHandler, IEventSystemHandler, IPointerExitHandler, IPointerDownHandler, IPointerUpHandler { // Token: 0x060012EE RID: 4846 RVA: 0x0016FFA0 File Offset: 0x0016E1A0 private void Awake() { if (!this.character) { this.button = base.gameObject.GetComponent