using System; using System.Collections; using System.Collections.Generic; using System.Linq; using DarkTonic.MasterAudio; using PixelCrushers.DialogueSystem; using TMPro; using UnityEngine; using UnityEngine.EventSystems; using UnityEngine.UI; // Token: 0x020000D3 RID: 211 public class RoleSheet : MonoBehaviour { // Token: 0x06001367 RID: 4967 RVA: 0x00175388 File Offset: 0x00173588 private void Awake() { this.targetAlpha = -1f; this.contents1.SetActive(false); this.contents2.SetActive(false); this.contents3.SetActive(false); this.contents4.SetActive(false); this.characterCamera.SetActive(false); this.portraitParent = this.portraits[0].gameObject.transform.parent; this.CloseRemoveFromParty(); this.anim.enabled = false; if (this.levelUpMenu) { this.levelUpMenu.gameObject.SetActive(false); } this.booksMenu.gameObject.SetActive(false); this.outputHovers.SetActive(false); for (int i = 0; i < this.skillProgress.Count; i++) { this.skillProgressBtns.Add(this.skillProgress[i].gameObject.GetComponent