using System; using System.Collections.Generic; using UnityEngine; // Token: 0x0200006F RID: 111 [ExecuteInEditMode] public class SceneInfo : MonoBehaviour { // Token: 0x06000B7F RID: 2943 RVA: 0x000DF46D File Offset: 0x000DD66D public void AddLight(Light l, bool interior) { if (interior) { if (!this.lightsInterior.Contains(l)) { this.lightsInterior.Add(l); return; } } else if (!this.lightsExterior.Contains(l)) { this.lightsExterior.Add(l); } } // Token: 0x06000B80 RID: 2944 RVA: 0x000DF4A8 File Offset: 0x000DD6A8 private void Update() { if (this.exteriorShadows) { if (Links.x) { if (Links.x.gaia.sceneLoaded && !Links.x.cameraEffects.pointLightShadows.switchingScenes) { Shader.SetGlobalTexture("_RealtimeShadowTex", this.exteriorShadows); Shader.SetGlobalMatrix("_Scene_RealtimeShadowMatrix", this.exteriorShadowsParams); return; } } else { Shader.SetGlobalTexture("_RealtimeShadowTex", this.exteriorShadows); Shader.SetGlobalMatrix("_Scene_RealtimeShadowMatrix", this.exteriorShadowsParams); } } } // Token: 0x0400114F RID: 4431 public string sceneName; // Token: 0x04001150 RID: 4432 public string sceneDisplayName; // Token: 0x04001151 RID: 4433 public bool timeOfDay; // Token: 0x04001152 RID: 4434 public bool saveOverTerrain; // Token: 0x04001153 RID: 4435 public bool underground; // Token: 0x04001154 RID: 4436 public bool blackFow; // Token: 0x04001155 RID: 4437 public Vector2 resolution; // Token: 0x04001156 RID: 4438 public Vector2 aspect; // Token: 0x04001157 RID: 4439 public Vector2 split; // Token: 0x04001158 RID: 4440 public float cameraDistance; // Token: 0x04001159 RID: 4441 public float groundY; // Token: 0x0400115A RID: 4442 public List sceneViews = new List(); // Token: 0x0400115B RID: 4443 public Light sceneDirectionalLight; // Token: 0x0400115C RID: 4444 public Texture2D sceneMap; // Token: 0x0400115D RID: 4445 public GameObject testCamera; // Token: 0x0400115E RID: 4446 public List lightsExterior = new List(); // Token: 0x0400115F RID: 4447 public List lightsInterior = new List(); // Token: 0x04001160 RID: 4448 public bool capturing; // Token: 0x04001161 RID: 4449 public Texture2D exteriorShadows; // Token: 0x04001162 RID: 4450 public Matrix4x4 exteriorShadowsParams; }