using System; using System.Collections; using System.Collections.Generic; using TMPro; using UnityEngine; using UnityEngine.EventSystems; using UnityEngine.UI; // Token: 0x020000D8 RID: 216 public class SkillBag : MonoBehaviour { // Token: 0x0600140D RID: 5133 RVA: 0x00184500 File Offset: 0x00182700 private void Start() { this.ToggleWindows(true, false); this.selectedAmmoIndex = 0; this.trinketWindow.gameObject.SetActive(false); this.tooltip.SetActive(false); this.spellTooltip.SetActive(false); this.outOfAmmoOutline.enabled = false; this.spellWindow = this.spellGridTransform.parent.gameObject.transform.parent.gameObject.GetComponent(); this.spellWindow.gameObject.SetActive(false); if (this.emptySpellSong) { this.emptySpellSong.SetActive(false); } foreach (RectTransform rectTransform in this.staticButtons) { this.staticBtns.Add(rectTransform.gameObject.GetComponent