using System; using UnityEngine; // Token: 0x02000053 RID: 83 public class StopMotionAnimations : MonoBehaviour { // Token: 0x06000ACE RID: 2766 RVA: 0x000D768D File Offset: 0x000D588D private void Awake() { this.animator = base.GetComponent(); } // Token: 0x06000ACF RID: 2767 RVA: 0x000D769B File Offset: 0x000D589B internal void updateAni() { } // Token: 0x06000AD0 RID: 2768 RVA: 0x000D76A0 File Offset: 0x000D58A0 private void Update() { if (this.skipani) { this.timet += Time.deltaTime; if (this.timet > this.frameTime) { this.timet -= this.frameTime; this.animator.speed = this.frameSpeed; return; } this.animator.speed = 0f; } } // Token: 0x04000F6B RID: 3947 private Animator animator; // Token: 0x04000F6C RID: 3948 private bool skipani = true; // Token: 0x04000F6D RID: 3949 private float timet; // Token: 0x04000F6E RID: 3950 public float frameTime = 0.125f; // Token: 0x04000F6F RID: 3951 public float frameSpeed = 2f; }