using System; using UnityEngine; // Token: 0x020000EE RID: 238 public class TranslateShaderOffset : MonoBehaviour { // Token: 0x06001548 RID: 5448 RVA: 0x00198368 File Offset: 0x00196568 private void Start() { this.offset = base.GetComponent().material.GetTextureOffset(this.propertyName); } // Token: 0x06001549 RID: 5449 RVA: 0x00198386 File Offset: 0x00196586 private void Update() { this.offset += this.velocity * Time.deltaTime; base.GetComponent().material.SetTextureOffset(this.propertyName, this.offset); } // Token: 0x04002526 RID: 9510 public string propertyName = "_MainTex"; // Token: 0x04002527 RID: 9511 public Vector2 velocity; // Token: 0x04002528 RID: 9512 private Vector2 offset; }