using System; using System.Collections; using DarkTonic.MasterAudio; using TMPro; using UnityEngine; using UnityEngine.Events; using UnityEngine.EventSystems; using UnityEngine.UI; // Token: 0x02000093 RID: 147 public class AnimateButton : MonoBehaviour, IPointerEnterHandler, IEventSystemHandler, IPointerDownHandler, IPointerUpHandler, IPointerExitHandler { // Token: 0x06000E38 RID: 3640 RVA: 0x00110527 File Offset: 0x0010E727 private void OnEnable() { this.clickedDown = false; if (this.controllerText && Links.x) { this.CheckController(Links.x.joy); } } // Token: 0x06000E39 RID: 3641 RVA: 0x00110559 File Offset: 0x0010E759 public Button GetButton() { if (this.btn) { return this.btn; } return base.gameObject.GetComponent