using System; using System.Collections.Generic; using UnityEngine; // Token: 0x02000082 RID: 130 [Serializable] public class ByeProbuilder : MonoBehaviour { // Token: 0x0400146D RID: 5229 public Bounds bounds; // Token: 0x0400146E RID: 5230 public List parentList = new List(); // Token: 0x0400146F RID: 5231 public List childList = new List(); // Token: 0x04001470 RID: 5232 public List lightList = new List(); // Token: 0x04001471 RID: 5233 public int settingMin; // Token: 0x04001472 RID: 5234 public LayerMask everythingCullingMask = -1; // Token: 0x04001473 RID: 5235 public List pointChildren = new List(); // Token: 0x04001474 RID: 5236 public List points = new List(); // Token: 0x04001475 RID: 5237 public List rots = new List(); // Token: 0x04001476 RID: 5238 public List spheres = new List(); // Token: 0x04001477 RID: 5239 private RaycastHit[] hits; }