using System; using UnityEngine; // Token: 0x02000060 RID: 96 public class Chest : MonoBehaviour { // Token: 0x0400106F RID: 4207 [Header("IF LOCKABLE")] public bool lockable; // Token: 0x04001070 RID: 4208 public bool locked; // Token: 0x04001071 RID: 4209 public int lockDifficulty; // Token: 0x04001072 RID: 4210 public int health; // Token: 0x04001073 RID: 4211 public int armor; // Token: 0x04001074 RID: 4212 public SceneItem.xmlNames keyItem = SceneItem.xmlNames.None; // Token: 0x04001075 RID: 4213 public Creatures owner; // Token: 0x04001076 RID: 4214 [Header("ALWAYS")] public SceneItem.xmlNames item1 = SceneItem.xmlNames.None; // Token: 0x04001077 RID: 4215 public int itemStack1 = 1; // Token: 0x04001078 RID: 4216 public SceneItem.xmlNames item2 = SceneItem.xmlNames.None; // Token: 0x04001079 RID: 4217 public int itemStack2 = 1; // Token: 0x0400107A RID: 4218 public SceneItem.xmlNames item3 = SceneItem.xmlNames.None; // Token: 0x0400107B RID: 4219 public int itemStack3 = 1; // Token: 0x0400107C RID: 4220 public SceneItem.xmlNames item4 = SceneItem.xmlNames.None; // Token: 0x0400107D RID: 4221 public int itemStack4 = 1; // Token: 0x0400107E RID: 4222 public SceneItem.xmlNames item5 = SceneItem.xmlNames.None; // Token: 0x0400107F RID: 4223 public int itemStack5 = 1; // Token: 0x04001080 RID: 4224 public SceneItem.xmlNames item6 = SceneItem.xmlNames.None; // Token: 0x04001081 RID: 4225 public int itemStack6 = 1; // Token: 0x04001082 RID: 4226 public SceneItem.xmlNames item7 = SceneItem.xmlNames.None; // Token: 0x04001083 RID: 4227 public int itemStack7 = 1; // Token: 0x04001084 RID: 4228 public SceneItem.xmlNames item8 = SceneItem.xmlNames.None; // Token: 0x04001085 RID: 4229 public int itemStack8 = 1; // Token: 0x04001086 RID: 4230 public SceneItem.xmlNames item9 = SceneItem.xmlNames.None; // Token: 0x04001087 RID: 4231 public int itemStack9 = 1; // Token: 0x04001088 RID: 4232 public SceneItem.xmlNames item10 = SceneItem.xmlNames.None; // Token: 0x04001089 RID: 4233 public int itemStack10 = 1; // Token: 0x0400108A RID: 4234 [Header("EFFECT ON OPENING")] public Chest.EffectTypes effect; // Token: 0x0400108B RID: 4235 [Header("HOW TO BREAK IT")] public Breakable.BreakableEffectRequired effectRequired; // Token: 0x020001C2 RID: 450 public enum EffectTypes { // Token: 0x04002C14 RID: 11284 none, // Token: 0x04002C15 RID: 11285 oil, // Token: 0x04002C16 RID: 11286 sap } }