using System; using UnityEngine; // Token: 0x02000004 RID: 4 [ExecuteInEditMode] public class ClayShaderVariables : MonoBehaviour { // Token: 0x0600003B RID: 59 RVA: 0x000067E2 File Offset: 0x000049E2 private void Start() { } // Token: 0x0600003C RID: 60 RVA: 0x000067E4 File Offset: 0x000049E4 private void Update() { Shader.SetGlobalFloat("_xEnviro_tcp2RampThreshold", this.enviroRampThreshold); Shader.SetGlobalFloat("_xEnviro_tcp2RampSmoothness", this.enviroRampSmoothness); Shader.SetGlobalVector("_xEnviro_tcp2HighlightColor", this.enviroHighlightColor); Shader.SetGlobalVector("_xEnviro_tcp2ShadowColor", this.enviroShadowColor); Shader.SetGlobalVector("_xEnviro_rimParams", new Vector3(this.enviroRimMin, this.enviroRimMax, this.enviroRimStrength)); Shader.SetGlobalVector("_xEnviro_rimColor", this.enviroRimColor); Shader.SetGlobalVector("_xEnviro_tcp2DirShadowColor", this.enviroDirectionalShadow); Shader.SetGlobalFloat("_xCharacter_tcp2RampThreshold", this.characterRampThreshold); Shader.SetGlobalFloat("_xCharacter_tcp2RampSmoothness", this.characterRampSmoothness); Shader.SetGlobalVector("_xCharacter_tcp2HighlightColor", this.characterHighlightColor); Shader.SetGlobalVector("_xCharactertcp2ShadowColor", this.characterShadowColor); Shader.SetGlobalVector("_xCharacter_rimParams", new Vector3(this.characterRimMin, this.characterRimMax, this.characterRimStrength)); Shader.SetGlobalVector("_xCharacter_rimColor", this.characterRimColor); Shader.SetGlobalVector("_xCharactertcp2DirShadowColor", this.characterDirectionalShadow); } // Token: 0x04000114 RID: 276 [Header("CHARACTER LIGHTING")] public float characterRampThreshold = 0.5f; // Token: 0x04000115 RID: 277 public float characterRampSmoothness = 0.1f; // Token: 0x04000116 RID: 278 public float characterRimMin = 0.8f; // Token: 0x04000117 RID: 279 public float characterRimMax = 0.85f; // Token: 0x04000118 RID: 280 public float characterRimStrength = 0.5f; // Token: 0x04000119 RID: 281 public Color characterRimColor = Color.white; // Token: 0x0400011A RID: 282 public Color characterHighlightColor = Color.white; // Token: 0x0400011B RID: 283 public Color characterShadowColor = Color.gray; // Token: 0x0400011C RID: 284 public Color characterDirectionalShadow = Color.black; // Token: 0x0400011D RID: 285 [Header("ENVIRONMENT LIGHTING")] public float enviroRampThreshold = 0.5f; // Token: 0x0400011E RID: 286 public float enviroRampSmoothness = 0.1f; // Token: 0x0400011F RID: 287 public float enviroRimMin = 0.8f; // Token: 0x04000120 RID: 288 public float enviroRimMax = 0.85f; // Token: 0x04000121 RID: 289 public float enviroRimStrength = 0.5f; // Token: 0x04000122 RID: 290 public Color enviroRimColor = Color.white; // Token: 0x04000123 RID: 291 public Color enviroHighlightColor = Color.white; // Token: 0x04000124 RID: 292 public Color enviroShadowColor = Color.gray; // Token: 0x04000125 RID: 293 public Color enviroDirectionalShadow = Color.black; }