using System; using UnityEngine; // Token: 0x020000F3 RID: 243 public class LookAtCamera : MonoBehaviour { // Token: 0x06001559 RID: 5465 RVA: 0x0019867F File Offset: 0x0019687F public void Start() { if (this.lookAtCamera == null) { this.lookAtCamera = Camera.main; } if (this.lookOnlyOnAwake) { this.LookCam(); } } // Token: 0x0600155A RID: 5466 RVA: 0x001986A8 File Offset: 0x001968A8 public void Update() { if (!this.lookOnlyOnAwake) { this.LookCam(); } } // Token: 0x0600155B RID: 5467 RVA: 0x001986B8 File Offset: 0x001968B8 public void LookCam() { base.transform.LookAt(this.lookAtCamera.transform); } // Token: 0x0400253C RID: 9532 public Camera lookAtCamera; // Token: 0x0400253D RID: 9533 public bool lookOnlyOnAwake; }