using System; using UnityEngine; // Token: 0x020000F0 RID: 240 public class RandomMaterial : MonoBehaviour { // Token: 0x0600154E RID: 5454 RVA: 0x0019840D File Offset: 0x0019660D public void Start() { this.ChangeMaterial(); } // Token: 0x0600154F RID: 5455 RVA: 0x00198415 File Offset: 0x00196615 public void ChangeMaterial() { this.targetRenderer.sharedMaterial = this.materials[Random.Range(0, this.materials.Length)]; } // Token: 0x0400252B RID: 9515 public Renderer targetRenderer; // Token: 0x0400252C RID: 9516 public Material[] materials; }