using System; using System.Collections.Generic; using UnityEngine; // Token: 0x02000080 RID: 128 [Serializable] public class SoundSet : MonoBehaviour { // Token: 0x06000CA8 RID: 3240 RVA: 0x000F8458 File Offset: 0x000F6658 private void Start() { } // Token: 0x020001EB RID: 491 [Serializable] public class CharacterSounds { // Token: 0x0400321B RID: 12827 public string type; // Token: 0x0400321C RID: 12828 public List walk; // Token: 0x0400321D RID: 12829 public List run; // Token: 0x0400321E RID: 12830 public List hit; // Token: 0x0400321F RID: 12831 public List death; // Token: 0x04003220 RID: 12832 public List jump; // Token: 0x04003221 RID: 12833 public List idle; } // Token: 0x020001EC RID: 492 [Serializable] public class AnimalSounds { // Token: 0x04003222 RID: 12834 public string type; // Token: 0x04003223 RID: 12835 public List walk; // Token: 0x04003224 RID: 12836 public List run; // Token: 0x04003225 RID: 12837 public List hit; // Token: 0x04003226 RID: 12838 public List death; // Token: 0x04003227 RID: 12839 public List melee; // Token: 0x04003228 RID: 12840 public List range; // Token: 0x04003229 RID: 12841 public List idle; // Token: 0x0400322A RID: 12842 public List heard; } // Token: 0x020001ED RID: 493 [Serializable] public class HumanTalking { // Token: 0x0400322B RID: 12843 public string type; // Token: 0x0400322C RID: 12844 public List happy; // Token: 0x0400322D RID: 12845 public List neutral; // Token: 0x0400322E RID: 12846 public List hostile; // Token: 0x0400322F RID: 12847 public List question; // Token: 0x04003230 RID: 12848 public List exclaim; // Token: 0x04003231 RID: 12849 public List spooked; } // Token: 0x020001EE RID: 494 [Serializable] public class CritterSounds { // Token: 0x04003232 RID: 12850 public string type; // Token: 0x04003233 RID: 12851 public List idle; // Token: 0x04003234 RID: 12852 public List move; // Token: 0x04003235 RID: 12853 public List death; } }