using HarmonyLib; namespace CarMechanicSimulator2021 { [HarmonyPatch] public class Patches { [HarmonyPrefix] [HarmonyPatch(typeof(GlobalData), "AddPlayerExp")] static void xpMulti(ref float exp) { exp *= 10; } [HarmonyPrefix] [HarmonyPatch(typeof(MountObject), "Action")] static void mountSpeedMulti(MountObject __instance) { float num = 3f; float num2 = 1.5f; float num3 = num2 * num; bool flag = !__instance.reverseMode; if (flag) { __instance.mountState -= Time.deltaTime * num3 * Mathf.Abs(Mathf.Sin(Time.time * 10f)); } else { __instance.mountState += Time.deltaTime * num3 * Mathf.Abs(Mathf.Sin(Time.time * 10f)); } } } }