using System.Linq; using BepInEx; using BepInEx.Configuration; using HarmonyLib; using HarmonyLib.Tools; namespace CykaRaider { [BepInPlugin(pluginGuid, pluginName, pluginVersion)] public class Main : BaseUnityPlugin { private const string pluginGuid = "CykaRaider"; private const string pluginName = "CykaRaider"; private const string pluginVersion = "1.0.0"; public static ConfigEntry lootTimeAdder; public static ConfigEntry maxStackMultiplier; public static ConfigEntry autoLoot; public static ConfigEntry upgradePriceMultiplier; public static ConfigEntry debugMode; public void Awake() { debugMode = Config.Bind("General", "Debug Mode", false, new ConfigDescription("Debug Mode")); lootTimeAdder = Config.Bind("General", "Loot Time Adder", 0, new ConfigDescription("Loot Time Adder")); maxStackMultiplier = Config.Bind("General", "Max Stack Multiplier", 1f, new ConfigDescription("Max Stack Multiplier")); autoLoot = Config.Bind("General", "Auto Loot", false, new ConfigDescription("Auto Loot")); upgradePriceMultiplier = Config.Bind("General", "Upgrade Price Multiplier", 1f, new ConfigDescription("Upgrade Price Multiplier")); Logger.LogInfo("Cyka mod loaded"); HarmonyFileLog.Enabled = true; Harmony harmony = new Harmony(pluginGuid); harmony.PatchAll(); var originalMethods = harmony.GetPatchedMethods(); Logger.LogInfo("Patched " + originalMethods.Count() + " methods"); foreach (var method in originalMethods) { Logger.LogInfo("Patched " + method.Name); } } } }