275 lines
11 KiB
C#
275 lines
11 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Reflection.Emit;
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using BepInEx;
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using BepInEx.Configuration;
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using HarmonyLib;
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using HarmonyLib.Tools;
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namespace CykaMod {
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[BepInPlugin(pluginGuid, pluginName, pluginVersion)]
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public class Main : BaseUnityPlugin {
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private const string pluginGuid = "CykaMod";
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private const string pluginName = "CykaMod";
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private const string pluginVersion = "1.0.0";
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public static ConfigEntry<float> skillCap;
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public static ConfigEntry<float> workSpeed;
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public static ConfigEntry<float> workResult;
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public static ConfigEntry<bool> alwaysCritical;
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public static ConfigEntry<float> gameSpeed;
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public static ConfigEntry<int> fans;
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public static ConfigEntry<long> money;
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//
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// private void Awake()
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// {
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// configGreeting = Config.Bind("General", // The section under which the option is shown
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// "GreetingText", // The key of the configuration option in the configuration file
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// "Hello, world!", // The default value
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// "A greeting text to show when the game is launched"); // Description of the option to show in the config file
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//
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public void Awake() {
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skillCap = Config.Bind("General", "Skill Cap", 100f);
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workSpeed = Config.Bind("General", "Work Speed Multiplier", 4f);
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workResult = Config.Bind("General", "Work Result Multiplier", 4f);
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alwaysCritical = Config.Bind("General", "Work Always Critical", false);
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gameSpeed = Config.Bind("General", "Game Speed Multiplier", 3f);
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fans = Config.Bind("General", "Fans Multiplier", 2);
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money = Config.Bind("General", "Money Multiplier", 2L);
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Logger.LogInfo("Cyka mod loaded");
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HarmonyFileLog.Enabled = true;
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Harmony harmony = new Harmony(pluginGuid);
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harmony.PatchAll();
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var originalMethods = harmony.GetPatchedMethods();
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Logger.LogInfo("Patched " + originalMethods.Count() + " methods");
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}
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public static bool IsMatch(List<CodeInstruction> codes, int index, List<CodeInstruction> matcher) {
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for (var i = 0; i < matcher.Count; i++) {
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if (codes[index + i].opcode != matcher[i].opcode) {
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return false;
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}
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}
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return true;
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}
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public static void InsertAt(List<CodeInstruction> codes, int index, List<CodeInstruction> toInsert) {
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for (var i = 0; i < toInsert.Count; i++) {
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codes.Insert(index + i, toInsert[i]);
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}
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}
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}
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[HarmonyPatch(typeof(characterScript), "GetSkillCap")]
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public class SkillCapPatch {
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static void Postfix(ref float __result) {
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// Console.WriteLine("GetSkillCap Postfix! Result is " + __result);
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__result = Main.skillCap.Value;
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}
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}
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[HarmonyPatch(typeof(characterScript), "GetSkillCap_Skill")]
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public class SkillCapSkillPatch {
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static void Postfix(ref float __result) {
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// Console.WriteLine("GetSkillCap_Skill Postfix! Result is " + __result);
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__result = Main.skillCap.Value;
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}
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}
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[HarmonyPatch(typeof(characterScript), "GetWorkSpeed")]
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public class GetWorkSpeedPatch {
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static void Postfix(ref float __result) {
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// Console.WriteLine("GetWorkSpeed Postfix! Result is " + __result);
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__result *= Main.workSpeed.Value;
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}
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}
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[HarmonyPatch(typeof(characterScript), "GetWorkResult")]
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public class GetWorkResultPatch {
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static void Prefix(ref float f) {
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// Console.WriteLine("GetWorkResult Postfix! f is " + f);
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f *= Main.workResult.Value;
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}
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}
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[HarmonyPatch(typeof(characterScript), "GetCritic")]
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public class GetCriticPatch {
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static void Postfix(ref bool __result) {
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// Console.WriteLine("GetWorkResult Postfix! f is " + f);
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if (Main.alwaysCritical.Value) {
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__result = true;
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}
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}
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}
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[HarmonyPatch(typeof(mainScript), "SetGameSpeed")]
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public class GameSpeedPatch {
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static void Prefix(ref float f) {
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// Console.WriteLine("SetGameSpeed Prefix! Argument is " + f);
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if (f > 1) {
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f *= Main.gameSpeed.Value;
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// Console.WriteLine("Argument modified to " + f);
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}
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}
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}
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[HarmonyPatch(typeof(characterScript), "Learn")]
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public static class LearnManyPatch {
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static IEnumerable<CodeInstruction> Transpiler(IEnumerable<CodeInstruction> instructions) {
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var codes = new List<CodeInstruction>(instructions);
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for (var i = 0; i < 5; i++) {
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if (codes[i].opcode == OpCodes.Ldc_R4) {
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Console.WriteLine("Changing " + codes[i]);
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codes[i].operand = (float)codes[i].operand * 64;
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Console.WriteLine("Changed " + codes[i]);
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}
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}
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return codes.AsEnumerable();
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}
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}
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[HarmonyPatch(typeof(arbeitsmarkt), "ArbeitsmarktUpdaten")]
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public static class ManyEmployeesPatch {
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static IEnumerable<CodeInstruction> Transpiler(IEnumerable<CodeInstruction> instructions) {
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var codes = new List<CodeInstruction>(instructions);
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for (var i = codes.Count - 1; i > 0; i--) {
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if (codes[i].opcode == OpCodes.Ldc_I4_3) {
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Console.WriteLine("Changing " + codes[i]);
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codes[i] = new CodeInstruction(OpCodes.Ldc_I4, 64);
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Console.WriteLine("Changed " + codes[i]);
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break;
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}
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}
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return codes.AsEnumerable();
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}
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}
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// [HarmonyPatch(typeof(AILerp), "MovementUpdate")]
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public class MovementSpeedPatch {
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static void Prefix(ref float deltaTime) {
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Console.WriteLine("MovementUpdate Prefix! deltaTime is " + deltaTime);
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deltaTime *= 16f;
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}
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}
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// [HarmonyPatch(typeof(movementScript), "Move")]
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public static class EmployeeMovementSpeedPatch {
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static IEnumerable<CodeInstruction> Transpiler(IEnumerable<CodeInstruction> instructions) {
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var codes = new List<CodeInstruction>(instructions);
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List<CodeInstruction> matcher = new List<CodeInstruction>();
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matcher.Add(new CodeInstruction(OpCodes.Ldarg_0, null));
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matcher.Add(new CodeInstruction(OpCodes.Ldfld, null));
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matcher.Add(new CodeInstruction(OpCodes.Ldarg_0, null));
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matcher.Add(new CodeInstruction(OpCodes.Ldfld, null));
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matcher.Add(new CodeInstruction(OpCodes.Mul, null));
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List<CodeInstruction> patch = new List<CodeInstruction>();
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patch.Add(new CodeInstruction(OpCodes.Ldc_R4, 8));
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patch.Add(new CodeInstruction(OpCodes.Mul, null));
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for (var i = codes.Count - 1; i > 0; i--) {
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if (Main.IsMatch(codes, i, matcher)) {
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Main.InsertAt(codes, i + 5, patch);
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Console.WriteLine("Movement speed patched");
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for (var j = 0; j < 15; j++) {
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Console.WriteLine(codes[i + j]);
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}
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break;
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}
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}
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Console.WriteLine("Return");
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return codes.AsEnumerable();
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}
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}
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[HarmonyPatch(typeof(mainScript), "WochenUpdates")]
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public static class ContractWorkAmount {
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static IEnumerable<CodeInstruction> Transpiler(IEnumerable<CodeInstruction> instructions) {
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var codes = new List<CodeInstruction>(instructions);
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int methodIndex = -1;
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List<CodeInstruction> pattern = new List<CodeInstruction>();
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List<CodeInstruction> matcher = new List<CodeInstruction>();
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matcher.Add(new CodeInstruction(OpCodes.Ldarg_0, null));
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matcher.Add(new CodeInstruction(OpCodes.Ldfld, null));
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matcher.Add(new CodeInstruction(OpCodes.Ldc_I4_0, null));
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matcher.Add(new CodeInstruction(OpCodes.Callvirt, null));
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for (var i = 0; i < codes.Count; i++) {
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if (codes[i].operand != null) {
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if (codes[i].operand.ToString().Contains("UpdateContractWork")) {
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methodIndex = i;
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pattern.Add(codes[i - 3]);
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pattern.Add(codes[i - 2]);
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pattern.Add(codes[i - 1]);
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pattern.Add(codes[i]);
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break;
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}
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}
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}
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pattern[2].opcode = OpCodes.Ldc_I4_1;
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for (int i = 0; i < 16; i++) {
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for (int j = 0; j < pattern.Count; j++) {
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codes.Insert(methodIndex + i + j, pattern[j]);
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}
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}
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return codes.AsEnumerable();
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}
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}
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[HarmonyPatch(typeof(platformScript), "SellPlayer")]
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public static class ConsoleProductionReductionPatch {
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static IEnumerable<CodeInstruction> Transpiler(IEnumerable<CodeInstruction> instructions) {
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var codes = new List<CodeInstruction>(instructions);
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List<CodeInstruction> matcher = new List<CodeInstruction>();
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matcher.Add(new CodeInstruction(OpCodes.Ldarg_0, null));
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matcher.Add(new CodeInstruction(OpCodes.Ldarg_0, null));
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matcher.Add(new CodeInstruction(OpCodes.Ldfld, null));
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matcher.Add(new CodeInstruction(OpCodes.Ldc_R4, null));
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matcher.Add(new CodeInstruction(OpCodes.Ldc_R4, null));
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matcher.Add(new CodeInstruction(OpCodes.Call, null));
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matcher.Add(new CodeInstruction(OpCodes.Add, null));
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matcher.Add(new CodeInstruction(OpCodes.Stfld, null));
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for (var i = 0; i < codes.Count; i++) {
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if (Main.IsMatch(codes, i, matcher)) {
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codes[i + 3].operand = (float)codes[i + 3].operand * 8f;
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codes[i + 4].operand = (float)codes[i + 4].operand * 8f;
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Console.WriteLine("ConsoleProductionReductionPatch patched");
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break;
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}
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}
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return codes.AsEnumerable();
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}
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}
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[HarmonyPatch(typeof(mainScript), "AddFans")]
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public static class AddFansPatch {
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static void Prefix(ref int i) {
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// Console.WriteLine("GetWorkResult Postfix! f is " + f);
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i *= Main.fans.Value;
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}
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}
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[HarmonyPatch(typeof(mainScript), "Earn")]
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public static class AddMoneyPatch {
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static void Prefix(ref long amount) {
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// Console.WriteLine("GetWorkResult Postfix! f is " + f);
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amount *= Main.money.Value;
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}
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}
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}
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