149 lines
6.3 KiB
C#
149 lines
6.3 KiB
C#
using System;
|
|
using System.Linq;
|
|
using System.Collections.Generic;
|
|
using BepInEx;
|
|
using BepInEx.Configuration;
|
|
using HarmonyLib;
|
|
using HarmonyLib.Tools;
|
|
using UnityEngine;
|
|
using UnityEngine.UI;
|
|
|
|
namespace BanquetForCyka {
|
|
[BepInPlugin(PluginGuid, PluginName, PluginVersion)]
|
|
public class Main : BaseUnityPlugin {
|
|
private const string PluginGuid = "BanquetForCyka";
|
|
private const string PluginName = "BanquetForCyka";
|
|
private const string PluginVersion = "1.0.0";
|
|
|
|
public static ConfigEntry<bool> debug;
|
|
public static ConfigEntry<bool> debugXp;
|
|
public static ConfigEntry<bool> debugDodgeWindow;
|
|
public static ConfigEntry<bool> debugStatEntry;
|
|
public static ConfigEntry<bool> debugSkillEntry;
|
|
public static ConfigEntry<bool> debugLevelUpEntry;
|
|
|
|
public static ExpressionConfigEntry xpMultiplier;
|
|
public static ExpressionConfigEntry dodgeWindow;
|
|
public static ExpressionConfigEntry levelUpStatEntry;
|
|
public static ExpressionConfigEntry levelUpSkillEntry;
|
|
|
|
public void Awake() {
|
|
debug = Config.Bind("Debug", "Global Debug", false);
|
|
debugXp = Config.Bind("Debug", "XP Debug", false);
|
|
debugDodgeWindow = Config.Bind("Debug", "Dodge Window Debug", false);
|
|
debugStatEntry = Config.Bind("Debug", "Stat Entry Debug", false);
|
|
debugSkillEntry = Config.Bind("Debug", "Skill Entry Debug", false);
|
|
debugLevelUpEntry = Config.Bind("Debug", "Level Up Entry Debug", false);
|
|
|
|
xpMultiplier = new ExpressionConfigEntry(
|
|
Config, "General", "XP Multiplier", "v*1",
|
|
"XP Multiplier expression. Use 'v' to represent the original value.", debugXp);
|
|
dodgeWindow = new ExpressionConfigEntry(Config, "General", "Dodge Window", "v*1",
|
|
"Dodge Window expression. Use 'v' to represent the original value.",
|
|
debugDodgeWindow);
|
|
levelUpStatEntry = new ExpressionConfigEntry(
|
|
Config, "General", "Level Up Stat Entry", "v*1",
|
|
"Stat Entry expression. Use 'v' to represent the original value.", debugStatEntry);
|
|
levelUpSkillEntry = new ExpressionConfigEntry(
|
|
Config, "General", "Level Up Skill Entry", "v*1",
|
|
"Skill Entry expression. Use 'v' to represent the original value.", debugSkillEntry);
|
|
|
|
Logger.LogInfo("BanquetForCyka loaded");
|
|
HarmonyFileLog.Enabled = true;
|
|
Harmony harmony = new Harmony(PluginGuid);
|
|
harmony.PatchAll();
|
|
var originalMethods = harmony.GetPatchedMethods();
|
|
Logger.LogInfo("Patched " + originalMethods.Count() + " methods");
|
|
}
|
|
|
|
public static void LogDebug(string message, ConfigEntry<bool> debugFlag = null) {
|
|
if (debug.Value || (debugFlag != null && debugFlag.Value))
|
|
Console.WriteLine(message);
|
|
}
|
|
}
|
|
|
|
[HarmonyPatch(typeof(Stats), "AddXP")]
|
|
public class Stats_AddXP {
|
|
public static void Prefix(ref int amt) {
|
|
Main.LogDebug("Original XP amount: " + amt, Main.debugXp);
|
|
float result = Main.xpMultiplier.Evaluate(amt);
|
|
amt = (int)result;
|
|
Main.LogDebug("Modified XP amount: " + amt, Main.debugXp);
|
|
}
|
|
}
|
|
|
|
[HarmonyPatch(typeof(Actions), "DodgeCalculation")]
|
|
public class Actions_DodgeCalculation {
|
|
public static void Postfix(ref float __result) {
|
|
Main.LogDebug("Original dodge window: " + __result, Main.debugDodgeWindow);
|
|
float result = Main.dodgeWindow.Evaluate(__result);
|
|
__result = result;
|
|
Main.LogDebug("Modified dodge window: " + __result, Main.debugDodgeWindow);
|
|
}
|
|
}
|
|
|
|
[HarmonyPatch(typeof(LevelUp), "ClickedStat")]
|
|
public class Actions_ClickedStat {
|
|
public static bool Prefix(ref LevelUp __instance, GameObject go) {
|
|
if (__instance.levelUpSkills || !__instance.open) {
|
|
return true; // Let original method handle this case
|
|
}
|
|
|
|
string name = go.name;
|
|
if (__instance.statChosen1 != "" || name == __instance.statChosen1) {
|
|
return true; // Let original method handle this case
|
|
}
|
|
|
|
float num = 0f;
|
|
if (name == "Strength") {
|
|
num = __instance.savedStr;
|
|
}
|
|
if (name == "Agility") {
|
|
num = __instance.savedAgl;
|
|
}
|
|
if (name == "Dexterity") {
|
|
num = __instance.savedDex;
|
|
}
|
|
if (name == "Aura") {
|
|
num = __instance.savedAur;
|
|
}
|
|
if (name == "Pagan") {
|
|
num = __instance.savedPag;
|
|
}
|
|
if (name == "Sensory") {
|
|
num = __instance.savedSen;
|
|
}
|
|
|
|
Main.LogDebug("Original stat value: " + num, Main.debugStatEntry);
|
|
float result = Main.levelUpStatEntry.Evaluate(1f); // Evaluate the increase amount
|
|
Main.LogDebug("Modified increase amount: " + result, Main.debugStatEntry);
|
|
|
|
// Set the stat with the modified increase
|
|
__instance.character.stats.SetStat(name, num + result);
|
|
Links.x.characterSheet.GetStatNums();
|
|
Links.x.characterSheet.GetOutput();
|
|
|
|
// Update UI elements like the original method would
|
|
__instance.statTokenUse1.enabled = true;
|
|
__instance.statTokenCounter1.enabled = false;
|
|
__instance.statTokenUse1RT.anchoredPosition =
|
|
__instance.skillTrs[__instance.GetTransformIndex(name, true)].anchoredPosition;
|
|
__instance.statChosen1 = name;
|
|
__instance.dragIndicator.SetActive(false);
|
|
__instance.draggingToken = false;
|
|
__instance.dragToken = null;
|
|
|
|
return false; // Skip original method
|
|
}
|
|
}
|
|
|
|
[HarmonyPatch(typeof(LevelUp), "IncreaseAmt")]
|
|
public class Actions_IncreaseAmount {
|
|
public static void Postfix(ref int __result) {
|
|
Main.LogDebug("Original amount: " + __result, Main.debugLevelUpEntry);
|
|
float result = Main.levelUpSkillEntry.Evaluate(__result);
|
|
__result = (int)result;
|
|
Main.LogDebug("Modified amount: " + __result, Main.debugLevelUpEntry);
|
|
}
|
|
}
|
|
} |