131 lines
3.2 KiB
C#
131 lines
3.2 KiB
C#
using System;
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using System.Collections.Generic;
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using UnityEngine;
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// Token: 0x02000031 RID: 49
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public class GameSecondCounter : MonoBehaviour
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{
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// Token: 0x060007C9 RID: 1993 RVA: 0x000AD338 File Offset: 0x000AB538
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private void Start()
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{
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this.currentEffects = Links.x.cellar.currentEffects;
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this.currentTileEffects = Links.x.cellar.currentTileEffects;
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this.currentPickups = Links.x.cellar.pickups;
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}
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// Token: 0x060007CA RID: 1994 RVA: 0x000AD384 File Offset: 0x000AB584
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private void Update()
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{
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if ((!Records.x.pocketPause && Links.x.gaia.sceneLoaded && !Records.x.removeControls && !Records.x.paused) || Records.x.partyCamping)
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{
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int num = this.currentEffects.Count;
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this.effects.Clear();
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for (int i = 0; i < num; i++)
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{
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if (i < this.currentEffects.Count)
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{
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this.effects.Add(this.currentEffects[i]);
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}
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}
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for (int j = 0; j < this.effects.Count; j++)
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{
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this.effects[j].UpdateEffectTime();
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}
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num = this.currentTileEffects.Count;
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bool flag = false;
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this.tileEffects.Clear();
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for (int k = 0; k < num; k++)
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{
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if (k < this.currentTileEffects.Count)
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{
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if (this.currentTileEffects[k])
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{
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this.tileEffects.Add(this.currentTileEffects[k]);
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}
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else
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{
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flag = true;
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}
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}
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}
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if (flag)
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{
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this.currentTileEffects.RemoveAll((TileEffects item) => item == null);
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}
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num = this.currentPickups.Count;
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this.pickups.Clear();
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for (int l = 0; l < num; l++)
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{
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this.pickups.Add(this.currentPickups[l]);
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}
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for (int m = 0; m < num; m++)
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{
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this.pickups[m].UpdateTime();
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}
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}
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}
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// Token: 0x060007CB RID: 1995 RVA: 0x000AD53C File Offset: 0x000AB73C
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public void RemoveAllTimeEffects()
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{
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int num = this.currentTileEffects.Count;
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this.tileEffects.Clear();
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for (int i = 0; i < num; i++)
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{
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if (this.currentTileEffects[i])
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{
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this.tileEffects.Add(this.currentTileEffects[i]);
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}
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}
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for (int j = 0; j < this.tileEffects.Count; j++)
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{
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if (Records.x.editor)
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{
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Debug.Log("removing tile effects " + this.tileEffects[j].effect._DisplayName);
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}
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bool flag = true;
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if (this.tileEffects[j].paganRow != null && this.tileEffects[j].paganRow._Slider1.Contains("Summon") && !this.tileEffects[j].needsCreatureSave)
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{
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flag = false;
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}
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if (flag)
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{
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this.tileEffects[j].Remove();
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}
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}
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this.currentTileEffects.RemoveAll((TileEffects item) => item == null);
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num = this.currentPickups.Count;
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this.pickups.Clear();
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for (int k = 0; k < num; k++)
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{
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if (this.currentPickups[k])
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{
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this.pickups.Add(this.currentPickups[k]);
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}
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}
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num = this.pickups.Count;
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for (int l = 0; l < num; l++)
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{
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this.pickups[l].End();
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}
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}
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// Token: 0x04000C15 RID: 3093
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private List<Effects> currentEffects;
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// Token: 0x04000C16 RID: 3094
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private List<TileEffects> currentTileEffects;
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// Token: 0x04000C17 RID: 3095
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private List<Effects> effects = new List<Effects>();
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// Token: 0x04000C18 RID: 3096
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private List<TileEffects> tileEffects = new List<TileEffects>();
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// Token: 0x04000C19 RID: 3097
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private List<Pickups> currentPickups;
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// Token: 0x04000C1A RID: 3098
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private List<Pickups> pickups = new List<Pickups>();
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}
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