Files
BepInEx/Projects/BanquetForFools/Source/Assembly-CSharp/LOS/LOSFinalResolve.cs
2025-05-21 20:40:04 +02:00

49 lines
1.3 KiB
C#

using System;
using UnityEngine;
namespace LOS
{
// Token: 0x02000105 RID: 261
[ExecuteInEditMode]
[AddComponentMenu("Line of Sight/Deprecated/LOS Final Resolve")]
public class LOSFinalResolve : MonoBehaviour
{
// Token: 0x060015ED RID: 5613 RVA: 0x0019C5F3 File Offset: 0x0019A7F3
private void OnEnable()
{
Debug.LogWarning("The LOS Final Resolve script component is obsolete, you can safely remove this script.");
}
// Token: 0x060015EE RID: 5614 RVA: 0x0019C5FF File Offset: 0x0019A7FF
private void OnPreRender()
{
if (base.GetComponent<Camera>().actualRenderingPath == RenderingPath.DeferredShading)
{
this.m_ActiveRT = RenderTexture.active;
return;
}
this.m_ActiveRT = null;
}
// Token: 0x060015EF RID: 5615 RVA: 0x0019C624 File Offset: 0x0019A824
private void OnRenderImage(RenderTexture src, RenderTexture dest)
{
if (base.GetComponent<Camera>().actualRenderingPath != RenderingPath.DeferredShading || !this.m_ActiveRT || !(src != this.m_ActiveRT))
{
Graphics.Blit(src, dest);
return;
}
if (src.format == this.m_ActiveRT.format)
{
Graphics.Blit(src, this.m_ActiveRT);
Graphics.Blit(this.m_ActiveRT, dest);
return;
}
Debug.LogWarning("Cant resolve texture, because of different formats!");
}
// Token: 0x04002617 RID: 9751
private RenderTexture m_ActiveRT;
}
}