Files
BepInEx/Projects/BanquetForFools/Source/Assembly-CSharp/LOS/LOSLayerExcluder.cs
2025-05-21 20:40:04 +02:00

81 lines
2.4 KiB
C#

using System;
using UnityEngine;
namespace LOS
{
// Token: 0x02000107 RID: 263
[ExecuteInEditMode]
[RequireComponent(typeof(Camera))]
[AddComponentMenu("Line of Sight/LOS Layer Excluder")]
public class LOSLayerExcluder : MonoBehaviour
{
// Token: 0x060015FD RID: 5629 RVA: 0x0019CEF7 File Offset: 0x0019B0F7
private void OnEnable()
{
if (base.GetComponent<Camera>().actualRenderingPath == RenderingPath.DeferredShading)
{
Debug.LogError("The LOS Layer Excluder script component does not support Deferred Rendering!\nPlease use the LOS Stencil Mask script component instead.");
base.enabled = false;
}
}
// Token: 0x060015FE RID: 5630 RVA: 0x0019CF18 File Offset: 0x0019B118
private void Start()
{
this.m_ExcludeCamera = this.CreateExcludeCamera();
}
// Token: 0x060015FF RID: 5631 RVA: 0x0019CF26 File Offset: 0x0019B126
private void LateUpdate()
{
if (this.m_ExcludeCamera)
{
this.SyncCamera(this.m_ExcludeCamera);
}
}
// Token: 0x06001600 RID: 5632 RVA: 0x0019CF44 File Offset: 0x0019B144
private Camera CreateExcludeCamera()
{
GameObject gameObject = null;
Transform transform = base.transform.Find("Exclude Camera");
if (null != transform)
{
gameObject = transform.gameObject;
}
if (null == gameObject)
{
gameObject = new GameObject("Exclude Camera");
gameObject.transform.parent = base.gameObject.transform;
gameObject.transform.localPosition = Vector3.zero;
gameObject.transform.localRotation = Quaternion.identity;
gameObject.transform.localScale = Vector3.one;
}
Camera camera = gameObject.GetComponent<Camera>();
if (null == camera)
{
camera = gameObject.AddComponent<Camera>();
}
return camera;
}
// Token: 0x06001601 RID: 5633 RVA: 0x0019CFE8 File Offset: 0x0019B1E8
private void SyncCamera(Camera excludeCamera)
{
excludeCamera.CopyFrom(base.GetComponent<Camera>());
excludeCamera.cullingMask = this.m_ExcludeLayers.value;
excludeCamera.clearFlags = CameraClearFlags.Nothing;
excludeCamera.depth += 1f;
base.GetComponent<Camera>().cullingMask = base.GetComponent<Camera>().cullingMask & ~this.m_ExcludeLayers.value;
}
// Token: 0x0400261A RID: 9754
[Tooltip("Selects which layers to exclude from the line of sight")]
[SerializeField]
private LayerMask m_ExcludeLayers;
// Token: 0x0400261B RID: 9755
private Camera m_ExcludeCamera;
}
}