Files
BepInEx/Projects/BanquetForFools/Source/Assembly-CSharp/LOS/LineOfSightCone.cs
2025-05-21 20:40:04 +02:00

151 lines
4.7 KiB
C#

using System;
using UnityEngine;
namespace LOS
{
// Token: 0x02000102 RID: 258
[RequireComponent(typeof(Camera))]
public class LineOfSightCone : MonoBehaviour
{
// Token: 0x17000027 RID: 39
// (get) Token: 0x060015D6 RID: 5590 RVA: 0x0019C10A File Offset: 0x0019A30A
public static Plane[] CameraFrustumPlanes
{
get
{
return LineOfSightCone.m_CameraFrustumPlanes;
}
}
// Token: 0x060015D7 RID: 5591 RVA: 0x0019C111 File Offset: 0x0019A311
private void Awake()
{
this.m_Camera = base.GetComponent<Camera>();
this.CreateTextures();
}
// Token: 0x060015D8 RID: 5592 RVA: 0x0019C125 File Offset: 0x0019A325
private void OnEnable()
{
LOSHelper.ExtractFrustumPlanes(LineOfSightCone.m_CameraFrustumPlanes, this.m_Camera);
}
// Token: 0x060015D9 RID: 5593 RVA: 0x0019C138 File Offset: 0x0019A338
private void CreateTextures()
{
this.width = Screen.width;
this.height = Screen.height;
if (this.textures[0] != null)
{
this.textures[0].Release();
}
this.textures = new RenderTexture[1];
bool flag = false;
RenderTexture renderTexture = new RenderTexture(this.texSize, this.texSize, 16, RenderTextureFormat.RGHalf);
renderTexture.name = "rt0";
this.textures[0] = renderTexture;
renderTexture.useMipMap = flag;
renderTexture.filterMode = FilterMode.Trilinear;
}
// Token: 0x060015DA RID: 5594 RVA: 0x0019C1BE File Offset: 0x0019A3BE
private void OnDisable()
{
}
// Token: 0x060015DB RID: 5595 RVA: 0x0019C1C0 File Offset: 0x0019A3C0
private void OnPreRender()
{
if (this.m_Camera == null)
{
return;
}
if (this.textures[0] == null)
{
this.CreateTextures();
}
if (base.transform.hasChanged)
{
LOSHelper.ExtractFrustumPlanes(LineOfSightCone.m_CameraFrustumPlanes, this.m_Camera);
base.transform.hasChanged = false;
}
}
// Token: 0x060015DC RID: 5596 RVA: 0x0019C21C File Offset: 0x0019A41C
[ImageEffectOpaque]
private void OnRenderImage(RenderTexture source, RenderTexture destination)
{
if (!this.m_Camera)
{
return;
}
Matrix4x4 matrix4x;
Matrix4x4 matrix4x2;
LOSHelper.CalculateViewVectors(this.m_Camera, out matrix4x, out matrix4x2);
Materials.Mask.SetMatrix(ShaderID.FrustumRays, matrix4x);
Materials.Mask.SetMatrix(ShaderID.FrustumOrigins, matrix4x2);
Materials.Mask.SetMatrix(ShaderID.WorldToCameraMatrix, this.m_Camera.worldToCameraMatrix);
Material skybox = RenderSettings.skybox;
RenderSettings.skybox = Materials.SkyBox;
this.RenderSourceToMask(this.caster, 0, this.caster.gameObject.transform.position);
RenderSettings.skybox = skybox;
if (!this.combineMaterial)
{
this.combineMaterial = new Material(this.coneShader);
}
if (this.caster)
{
this.combineMaterial.SetFloat("cameraLengthCone", this.caster.SourceCamera.farClipPlane);
this.combineMaterial.SetFloat("minVarianceCone", this.caster.MinVariance);
this.combineMaterial.SetFloat("backfaceFade", this.caster.BackfacesFade);
}
Shader.SetGlobalTexture("_SourceDepthTexCone", this.textures[0]);
Graphics.Blit(source, destination, this.combineMaterial, 0);
}
// Token: 0x060015DD RID: 5597 RVA: 0x0019C358 File Offset: 0x0019A558
private void RenderSourceToMask(LOSSource losSource, int num, Vector3 center)
{
Camera sourceCamera = losSource.SourceCamera;
Materials.SkyBox.SetVector(ShaderID.FarPlane, new Vector4(sourceCamera.farClipPlane, sourceCamera.farClipPlane, sourceCamera.farClipPlane, sourceCamera.farClipPlane));
sourceCamera.targetTexture = this.textures[num];
sourceCamera.RenderWithShader(Shaders.DepthCone, null);
Shader.SetGlobalVector("_SourcePosCone", center);
Shader.SetGlobalVector("_LosPosCone", losSource.gameObject.transform.position + losSource.gameObject.transform.forward);
Shader.SetGlobalMatrix("_SourceWorldProjCone", sourceCamera.projectionMatrix * sourceCamera.worldToCameraMatrix);
Shader.SetGlobalMatrix("_Source_CamToWorldCone", sourceCamera.cameraToWorldMatrix);
Shader.SetGlobalTexture("_SourceDepthTexCone", this.textures[num]);
}
// Token: 0x0400260A RID: 9738
public int texSize = 1024;
// Token: 0x0400260B RID: 9739
public static Plane[] m_CameraFrustumPlanes = new Plane[6];
// Token: 0x0400260C RID: 9740
public LOSSource caster;
// Token: 0x0400260D RID: 9741
public LOSSource caster2;
// Token: 0x0400260E RID: 9742
private Camera m_Camera;
// Token: 0x0400260F RID: 9743
public RenderTexture[] textures = new RenderTexture[1];
// Token: 0x04002610 RID: 9744
private Material combineMaterial;
// Token: 0x04002611 RID: 9745
private int width;
// Token: 0x04002612 RID: 9746
private int height;
// Token: 0x04002613 RID: 9747
public Shader coneShader;
}
}