Files
BepInEx/Projects/BanquetForFools/Source/Assembly-CSharp/LOS/Materials.cs
2025-05-21 20:40:04 +02:00

178 lines
4.5 KiB
C#

using System;
using UnityEngine;
namespace LOS
{
// Token: 0x02000109 RID: 265
public class Materials
{
// Token: 0x1700002F RID: 47
// (get) Token: 0x0600160D RID: 5645 RVA: 0x0019D1CD File Offset: 0x0019B3CD
public static Material Mask
{
get
{
if (Materials.m_MaskMaterial == null)
{
Materials.m_MaskMaterial = Materials.CreateMaterial("Shaders/LOSMask");
}
return Materials.m_MaskMaterial;
}
}
// Token: 0x17000030 RID: 48
// (get) Token: 0x0600160E RID: 5646 RVA: 0x0019D1F0 File Offset: 0x0019B3F0
public static Material Combine
{
get
{
if (Materials.m_CombineMaterial == null)
{
Materials.m_CombineMaterial = Materials.CreateMaterial("Shaders/LOSCombine");
}
return Materials.m_CombineMaterial;
}
}
// Token: 0x17000031 RID: 49
// (get) Token: 0x0600160F RID: 5647 RVA: 0x0019D213 File Offset: 0x0019B413
public static Material SkyBox
{
get
{
if (Materials.m_SkyBoxMaterial == null)
{
Materials.m_SkyBoxMaterial = Materials.CreateMaterial("Shaders/LOSSkyBox");
}
return Materials.m_SkyBoxMaterial;
}
}
// Token: 0x17000032 RID: 50
// (get) Token: 0x06001610 RID: 5648 RVA: 0x0019D236 File Offset: 0x0019B436
public static Material StencilRenderer
{
get
{
if (Materials.m_StencilRenderer == null)
{
Materials.m_StencilRenderer = Materials.CreateMaterial("Shaders/LOSStencilRenderer");
}
return Materials.m_StencilRenderer;
}
}
// Token: 0x17000033 RID: 51
// (get) Token: 0x06001611 RID: 5649 RVA: 0x0019D259 File Offset: 0x0019B459
public static Material StencilMask
{
get
{
if (Materials.m_StencilMask == null)
{
Materials.m_StencilMask = Materials.CreateMaterial("Shaders/LOSStencilMask");
}
return Materials.m_StencilMask;
}
}
// Token: 0x17000034 RID: 52
// (get) Token: 0x06001612 RID: 5650 RVA: 0x0019D27C File Offset: 0x0019B47C
public static Material Debug
{
get
{
if (Materials.m_Debug == null)
{
Materials.m_Debug = Materials.CreateMaterial("Shaders/LOSDebug");
}
return Materials.m_Debug;
}
}
// Token: 0x06001613 RID: 5651 RVA: 0x0019D2A0 File Offset: 0x0019B4A0
public static void DestroyResources()
{
if (Materials.m_MaskMaterial != null)
{
Object.DestroyImmediate(Materials.m_MaskMaterial);
Materials.m_MaskMaterial = null;
}
if (Materials.m_CombineMaterial != null)
{
Object.DestroyImmediate(Materials.m_CombineMaterial);
Materials.m_CombineMaterial = null;
}
if (Materials.m_SkyBoxMaterial != null)
{
Object.DestroyImmediate(Materials.m_SkyBoxMaterial);
Materials.m_SkyBoxMaterial = null;
}
if (Materials.m_StencilRenderer != null)
{
Object.DestroyImmediate(Materials.m_StencilRenderer);
Materials.m_StencilRenderer = null;
}
if (Materials.m_StencilMask != null)
{
Object.DestroyImmediate(Materials.m_StencilMask);
Materials.m_StencilMask = null;
}
if (Materials.m_Debug != null)
{
Object.DestroyImmediate(Materials.m_Debug);
Materials.m_Debug = null;
}
}
// Token: 0x06001614 RID: 5652 RVA: 0x0019D35C File Offset: 0x0019B55C
private static Material CreateMaterial(string shaderResource)
{
Material material = null;
Shader shader = Resources.Load(shaderResource, typeof(Shader)) as Shader;
if (Util.Verify(Shaders.CheckShader(shader)))
{
material = new Material(shader);
material.hideFlags = HideFlags.HideAndDontSave;
}
return material;
}
// Token: 0x04002620 RID: 9760
private const string MaskShaderPath = "Shaders/LOSMask";
// Token: 0x04002621 RID: 9761
private const string CombineShaderPath = "Shaders/LOSCombine";
// Token: 0x04002622 RID: 9762
private const string SkyBoxShaderPath = "Shaders/LOSSkyBox";
// Token: 0x04002623 RID: 9763
private const string StencilRendererShaderPath = "Shaders/LOSStencilRenderer";
// Token: 0x04002624 RID: 9764
private const string StencilMaskShaderPath = "Shaders/LOSStencilMask";
// Token: 0x04002625 RID: 9765
private const string DebugShaderPath = "Shaders/LOSDebug";
// Token: 0x04002626 RID: 9766
private static Material m_MaskMaterial;
// Token: 0x04002627 RID: 9767
private static Material m_CombineMaterial;
// Token: 0x04002628 RID: 9768
private static Material m_SkyBoxMaterial;
// Token: 0x04002629 RID: 9769
private static Material m_StencilRenderer;
// Token: 0x0400262A RID: 9770
private static Material m_StencilMask;
// Token: 0x0400262B RID: 9771
private static Material m_Debug;
}
}