26 lines
725 B
C#
26 lines
725 B
C#
using System;
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using UnityEngine;
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// Token: 0x020000E7 RID: 231
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public class guiE3 : MonoBehaviour
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{
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// Token: 0x06001513 RID: 5395 RVA: 0x00196E15 File Offset: 0x00195015
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private void Start()
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{
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}
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// Token: 0x06001514 RID: 5396 RVA: 0x00196E17 File Offset: 0x00195017
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private void Update()
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{
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}
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// Token: 0x06001515 RID: 5397 RVA: 0x00196E1C File Offset: 0x0019501C
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private void OnGUI()
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{
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this.waveSphere.GetComponent<LineWaveCollider>().walkAuto = GUI.HorizontalSlider(new Rect((float)Screen.width * 0.4f, (float)Screen.height * 0.8f, (float)Screen.width * 0.2f, 10f), this.waveSphere.GetComponent<LineWaveCollider>().walkAuto, -7f, 7f);
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}
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// Token: 0x040024EE RID: 9454
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public GameObject waveSphere;
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}
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