Files
BepInEx/Projects/Ereshor/Ereshor/Class1.cs
2025-05-17 10:35:45 +02:00

41 lines
1.3 KiB
C#

using System.Linq;
using BepInEx;
using BepInEx.Configuration;
using HarmonyLib;
using HarmonyLib.Tools;
namespace Ereshor {
[BepInPlugin(PluginGuid, PluginName, PluginVersion)]
public class Main : BaseUnityPlugin {
private const string PluginGuid = "CykaMod";
private const string PluginName = "CykaMod";
private const string PluginVersion = "1.0.0";
public static ConfigEntry<bool> debug;
public static ConfigEntry<float> xpMultiplier;
public void Awake() {
debug = Config.Bind("General", "Debug", false);
xpMultiplier =
Config.Bind("General", "XP Multiplier", 1f,
new ConfigDescription("XP Multiplier", new AcceptableValueRange<float>(0.01f, 1024f)));
Logger.LogInfo("Cyka mod loaded");
HarmonyFileLog.Enabled = true;
Harmony harmony = new Harmony(PluginGuid);
harmony.PatchAll();
var originalMethods = harmony.GetPatchedMethods();
Logger.LogInfo("Patched " + originalMethods.Count() + " methods");
}
}
[HarmonyPatch(typeof(GameData), "AddExperience")]
public class GameData_AddExperience {
public static void Prefix(ref int xp) {
xp = (int) ((float)xp * Main.xpMultiplier.Value);
}
}
}