Files
BepInEx/Projects/TerraTech/TerraTech/Class1.cs
2024-08-22 08:46:27 +02:00

121 lines
9.2 KiB
C#

using System.Linq;
using BepInEx;
using BepInEx.Configuration;
using HarmonyLib;
using HarmonyLib.Tools;
// TODO: Make shield and repair bigger
// TODO: Maybe make props faster, thrusters work fine
namespace TerraTech {
[BepInPlugin(pluginGuid, pluginName, pluginVersion)]
public class Main : BaseUnityPlugin {
private const string pluginGuid = "CykaMod";
private const string pluginName = "CykaMod";
private const string pluginVersion = "1.0.0";
public static ConfigEntry<float> xpMultiplier;
public static ConfigEntry<float> moneyMultiplier;
public static ConfigEntry<float> energyGenMultiplier;
public static ConfigEntry<float> heartbeatIntervalMultiplier;
public static ConfigEntry<float> shootingSpeedMultiplier;
public static ConfigEntry<float> muzzleVelocityMultiplier;
public static ConfigEntry<bool> allProjectilesHoming;
public static ConfigEntry<float> magnetStrenghtMultiplier;
public static ConfigEntry<float> magnetRadiusMultiplier;
public static ConfigEntry<float> beamStrenghtMultiplier;
public static ConfigEntry<float> beamRadiusMultiplier;
public static ConfigEntry<float> fuelTankRefillMultiplier;
public static ConfigEntry<float> fuelTankCapacityMultiplier;
public static ConfigEntry<float> minerGroundArea;
public static ConfigEntry<float> minerMiningSpeed;
public static ConfigEntry<float> wheelTorqueMultiplier;
public static ConfigEntry<float> wheelSpeedMultiplier;
public static ConfigEntry<float> jetThrustMultiplier;
public static ConfigEntry<float> seekingProjectileVisionConeAngleMultiplier;
public static ConfigEntry<float> seekingProjectileVisionRangeMultiplier;
public static ConfigEntry<float> seekingProjectileTurningSpeedMultiplier;
public static ConfigEntry<float> wirelessChargingRadiusMultiplier;
public static ConfigEntry<float> wirelessChargingPowerPerArcMultiplier;
public static ConfigEntry<float> wirelessChargingArcFiringIntervalMultiplier;
public void Awake() {
xpMultiplier = Config.Bind("General", "XP Multiplier", 1f, new ConfigDescription("XP Multiplier", new AcceptableValueRange<float>(1f, 32f)));
moneyMultiplier = Config.Bind("General", "Money Multiplier", 1f,
new ConfigDescription("Money Multiplier", new AcceptableValueRange<float>(1f, 32f)));
energyGenMultiplier = Config.Bind("General", "Energy Generation Multiplier", 1f,
new ConfigDescription("Energy Generation Multiplier", new AcceptableValueRange<float>(1f, 64f)));
heartbeatIntervalMultiplier = Config.Bind("General", "Heartbeat Interval Multiplier", 1f,
new ConfigDescription("Heartbeat Interval Multiplier", new AcceptableValueRange<float>(0.1f, 2f)));
shootingSpeedMultiplier = Config.Bind("Weapons", "Shooting Speed Multiplier", 1f,
new ConfigDescription("Shooting Speed Multiplier", new AcceptableValueRange<float>(0.2f, 8f)));
muzzleVelocityMultiplier = Config.Bind("Weapons", "Muzzle Velocity Multiplier", 1f,
new ConfigDescription("Muzzle Velocity Multiplier", new AcceptableValueRange<float>(0.2f, 32f)));
seekingProjectileVisionConeAngleMultiplier = Config.Bind("Weapons", "Seeking Projectile Cone Vision Angle Multiplier", 1f,
new ConfigDescription("Seeking Projectile Cone Vision Angle Multiplier", new AcceptableValueRange<float>(0.2f, 32f)));
seekingProjectileVisionRangeMultiplier = Config.Bind("Weapons", "Seeking Projectile Vision Range Multiplier", 1f,
new ConfigDescription("Seeking Projectile Vision Range Multiplier", new AcceptableValueRange<float>(0.2f, 32f)));
seekingProjectileTurningSpeedMultiplier = Config.Bind("Weapons", "Seeking Projectile Turn Speed Multiplier", 1f,
new ConfigDescription("Seeking Projectile Turn Speed Multiplier", new AcceptableValueRange<float>(0.2f, 32f)));
magnetStrenghtMultiplier = Config.Bind("Attractors", "Magnet Strength Multiplier", 1f,
new ConfigDescription("Magnet Strength Multiplier", new AcceptableValueRange<float>(1f, 16f)));
magnetRadiusMultiplier = Config.Bind("Attractors", "Magnet Radius Multiplier", 1f,
new ConfigDescription("Magnet Radius Multiplier", new AcceptableValueRange<float>(1f, 16f)));
beamStrenghtMultiplier = Config.Bind("Attractors", "Beam Strength Multiplier", 1f,
new ConfigDescription("Beam Strength Multiplier", new AcceptableValueRange<float>(1f, 16f)));
beamRadiusMultiplier = Config.Bind("Attractors", "Beam Radius Multiplier", 1f,
new ConfigDescription("Beam Radius Multiplier", new AcceptableValueRange<float>(1f, 16f)));
wirelessChargingRadiusMultiplier = Config.Bind("Power", "Wireless Charger Radius Multiplier", 1f,
new ConfigDescription("Wireless Charger Radius Multiplier", new AcceptableValueRange<float>(0.2f, 16f)));
wirelessChargingArcFiringIntervalMultiplier = Config.Bind("Power", "Wireless Charger Arc Firing Interval", 1f,
new ConfigDescription("Wireless Charger Arc Firing Interval", new AcceptableValueRange<float>(0.02f, 16f)));
wirelessChargingPowerPerArcMultiplier = Config.Bind("Power", "Wireless Charger Power Per Arc", 1f,
new ConfigDescription("Wireless Charger Power Per Arc", new AcceptableValueRange<float>(0.2f, 16f)));
fuelTankRefillMultiplier = Config.Bind("Propulsion", "Fuel Tank Refill Rate Multiplier", 1f,
new ConfigDescription("Fuel Tank Refill Rate Multiplier", new AcceptableValueRange<float>(1f, 32f)));
fuelTankCapacityMultiplier = Config.Bind("Propulsion", "Fuel Tank Capacity Multiplier", 1f,
new ConfigDescription("Fuel Tank Capacity Multiplier", new AcceptableValueRange<float>(1f, 32f)));
wheelTorqueMultiplier = Config.Bind("Propulsion", "Wheel Torque Multiplier", 1f,
new ConfigDescription("Wheel Torque Multiplier", new AcceptableValueRange<float>(1f, 32f)));
wheelSpeedMultiplier = Config.Bind("Propulsion", "Wheel Max RPM Multiplier", 1f,
new ConfigDescription("Wheel Max RPM Multiplier", new AcceptableValueRange<float>(1f, 32f)));
jetThrustMultiplier = Config.Bind("Propulsion", "Jet Thrust Multiplier", 1f,
new ConfigDescription("Jet Thrust Multiplier", new AcceptableValueRange<float>(1f, 32f)));
minerGroundArea = Config.Bind("Production", "Miner Ground Deposit Scan Area", 1f,
new ConfigDescription("Miner Ground Deposit Scan Area", new AcceptableValueRange<float>(1f, 32f)));
minerMiningSpeed = Config.Bind("Production", "Miner Mining Speed", 1f,
new ConfigDescription("Miner Mining Speed", new AcceptableValueRange<float>(1f, 32f)));
allProjectilesHoming = Config.Bind("General", "Make All Projectiles Home", false);
shootingSpeedMultiplier.SettingChanged += (sender, args) => WeaponPropertiesManager.DoPatch();
energyGenMultiplier.SettingChanged += (sender, args) => GeneratorPropertiesManager.DoPatch();
magnetStrenghtMultiplier.SettingChanged += (sender, args) => MagnetPropertiesManager.DoPatch();
magnetRadiusMultiplier.SettingChanged += (sender, args) => MagnetPropertiesManager.DoPatch();
beamStrenghtMultiplier.SettingChanged += (sender, args) => BeamPropertiesManager.DoPatch();
beamRadiusMultiplier.SettingChanged += (sender, args) => BeamPropertiesManager.DoPatch();
fuelTankRefillMultiplier.SettingChanged += (sender, args) => FuelPropertiesManager.DoPatch();
fuelTankCapacityMultiplier.SettingChanged += (sender, args) => FuelPropertiesManager.DoPatch();
wheelTorqueMultiplier.SettingChanged += (sender, args) => WheelPropertiesManager.DoPatch();
wheelSpeedMultiplier.SettingChanged += (sender, args) => WheelPropertiesManager.DoPatch();
jetThrustMultiplier.SettingChanged += (sender, args) => ThrusterPropertiesManager.DoPatch();
minerGroundArea.SettingChanged += (sender, args) => MinerPropertiesManager.DoPatch();
minerMiningSpeed.SettingChanged += (sender, args) => MinerPropertiesManager.DoPatch();
wirelessChargingPowerPerArcMultiplier.SettingChanged += (sender, args) => WirelessChargerPropertiesManager.DoPatch();
wirelessChargingArcFiringIntervalMultiplier.SettingChanged += (sender, args) => WirelessChargerPropertiesManager.DoPatch();
wirelessChargingRadiusMultiplier.SettingChanged += (sender, args) => WirelessChargerPropertiesManager.DoPatch();
Logger.LogInfo("Cyka mod loaded");
HarmonyFileLog.Enabled = true;
Harmony harmony = new Harmony(pluginGuid);
harmony.PatchAll();
var originalMethods = harmony.GetPatchedMethods();
Logger.LogInfo("Patched " + originalMethods.Count() + " methods");
}
}
}