Files
BepInEx/Projects/Regiments/Regiments/Transpiler.cs
2024-08-22 08:46:27 +02:00

275 lines
12 KiB
C#

// using System;
// using System.Collections.Generic;
// using System.Linq;
// using System.Reflection.Emit;
// using BepInEx;
// using BepInEx.Configuration;
// using HarmonyLib;
// using HarmonyLib.Tools;
//
// namespace Regiments {
// [BepInPlugin(pluginGuid, pluginName, pluginVersion)]
// public class Main : BaseUnityPlugin {
// private const string pluginGuid = "CykaMod";
// private const string pluginName = "CykaMod";
// private const string pluginVersion = "1.0.0";
//
// public static ConfigEntry<float> skillCap;
// public static ConfigEntry<float> workSpeed;
// public static ConfigEntry<float> workResult;
// public static ConfigEntry<bool> alwaysCritical;
// public static ConfigEntry<float> gameSpeed;
// public static ConfigEntry<int> fans;
// public static ConfigEntry<long> money;
//
// //
// // private void Awake()
// // {
// // configGreeting = Config.Bind("General", // The section under which the option is shown
// // "GreetingText", // The key of the configuration option in the configuration file
// // "Hello, world!", // The default value
// // "A greeting text to show when the game is launched"); // Description of the option to show in the config file
// //
//
// public void Awake() {
// skillCap = Config.Bind("General", "Skill Cap", 100f);
// workSpeed = Config.Bind("General", "Work Speed Multiplier", 4f);
// workResult = Config.Bind("General", "Work Result Multiplier", 4f);
// alwaysCritical = Config.Bind("General", "Work Always Critical", false);
// gameSpeed = Config.Bind("General", "Game Speed Multiplier", 3f);
// fans = Config.Bind("General", "Fans Multiplier", 2);
// money = Config.Bind("General", "Money Multiplier", 2L);
//
// Logger.LogInfo("Cyka mod loaded");
// HarmonyFileLog.Enabled = true;
// Harmony harmony = new Harmony(pluginGuid);
// harmony.PatchAll();
// var originalMethods = harmony.GetPatchedMethods();
// Logger.LogInfo("Patched " + originalMethods.Count() + " methods");
// }
//
// public static bool IsMatch(List<CodeInstruction> codes, int index, List<CodeInstruction> matcher) {
// for (var i = 0; i < matcher.Count; i++) {
// if (codes[index + i].opcode != matcher[i].opcode) {
// return false;
// }
// }
// return true;
// }
//
// public static void InsertAt(List<CodeInstruction> codes, int index, List<CodeInstruction> toInsert) {
// for (var i = 0; i < toInsert.Count; i++) {
// codes.Insert(index + i, toInsert[i]);
// }
// }
// }
//
// [HarmonyPatch(typeof(characterScript), "GetSkillCap")]
// public class SkillCapPatch {
// static void Postfix(ref float __result) {
// // Console.WriteLine("GetSkillCap Postfix! Result is " + __result);
// __result = Main.skillCap.Value;
// }
// }
//
// [HarmonyPatch(typeof(characterScript), "GetSkillCap_Skill")]
// public class SkillCapSkillPatch {
// static void Postfix(ref float __result) {
// // Console.WriteLine("GetSkillCap_Skill Postfix! Result is " + __result);
// __result = Main.skillCap.Value;
// }
// }
//
// [HarmonyPatch(typeof(characterScript), "GetWorkSpeed")]
// public class GetWorkSpeedPatch {
// static void Postfix(ref float __result) {
// // Console.WriteLine("GetWorkSpeed Postfix! Result is " + __result);
// __result *= Main.workSpeed.Value;
// }
// }
//
// [HarmonyPatch(typeof(characterScript), "GetWorkResult")]
// public class GetWorkResultPatch {
// static void Prefix(ref float f) {
// // Console.WriteLine("GetWorkResult Postfix! f is " + f);
// f *= Main.workResult.Value;
// }
// }
//
// [HarmonyPatch(typeof(characterScript), "GetCritic")]
// public class GetCriticPatch {
// static void Postfix(ref bool __result) {
// // Console.WriteLine("GetWorkResult Postfix! f is " + f);
// if (Main.alwaysCritical.Value) {
// __result = true;
// }
// }
// }
//
// [HarmonyPatch(typeof(mainScript), "SetGameSpeed")]
// public class GameSpeedPatch {
// static void Prefix(ref float f) {
// // Console.WriteLine("SetGameSpeed Prefix! Argument is " + f);
// if (f > 1) {
// f *= Main.gameSpeed.Value;
// // Console.WriteLine("Argument modified to " + f);
// }
// }
// }
//
// [HarmonyPatch(typeof(characterScript), "Learn")]
// public static class LearnManyPatch {
// static IEnumerable<CodeInstruction> Transpiler(IEnumerable<CodeInstruction> instructions) {
// var codes = new List<CodeInstruction>(instructions);
//
// for (var i = 0; i < 5; i++) {
// if (codes[i].opcode == OpCodes.Ldc_R4) {
// Console.WriteLine("Changing " + codes[i]);
// codes[i].operand = (float)codes[i].operand * 64;
// Console.WriteLine("Changed " + codes[i]);
// }
// }
//
// return codes.AsEnumerable();
// }
// }
//
// [HarmonyPatch(typeof(arbeitsmarkt), "ArbeitsmarktUpdaten")]
// public static class ManyEmployeesPatch {
// static IEnumerable<CodeInstruction> Transpiler(IEnumerable<CodeInstruction> instructions) {
// var codes = new List<CodeInstruction>(instructions);
//
// for (var i = codes.Count - 1; i > 0; i--) {
// if (codes[i].opcode == OpCodes.Ldc_I4_3) {
// Console.WriteLine("Changing " + codes[i]);
// codes[i] = new CodeInstruction(OpCodes.Ldc_I4, 64);
// Console.WriteLine("Changed " + codes[i]);
// break;
// }
// }
//
// return codes.AsEnumerable();
// }
// }
//
// // [HarmonyPatch(typeof(AILerp), "MovementUpdate")]
// public class MovementSpeedPatch {
// static void Prefix(ref float deltaTime) {
// Console.WriteLine("MovementUpdate Prefix! deltaTime is " + deltaTime);
// deltaTime *= 16f;
// }
// }
//
// // [HarmonyPatch(typeof(movementScript), "Move")]
// public static class EmployeeMovementSpeedPatch {
// static IEnumerable<CodeInstruction> Transpiler(IEnumerable<CodeInstruction> instructions) {
// var codes = new List<CodeInstruction>(instructions);
//
// List<CodeInstruction> matcher = new List<CodeInstruction>();
// matcher.Add(new CodeInstruction(OpCodes.Ldarg_0, null));
// matcher.Add(new CodeInstruction(OpCodes.Ldfld, null));
// matcher.Add(new CodeInstruction(OpCodes.Ldarg_0, null));
// matcher.Add(new CodeInstruction(OpCodes.Ldfld, null));
// matcher.Add(new CodeInstruction(OpCodes.Mul, null));
//
// List<CodeInstruction> patch = new List<CodeInstruction>();
// patch.Add(new CodeInstruction(OpCodes.Ldc_R4, 8));
// patch.Add(new CodeInstruction(OpCodes.Mul, null));
//
// for (var i = codes.Count - 1; i > 0; i--) {
// if (Main.IsMatch(codes, i, matcher)) {
// Main.InsertAt(codes, i + 5, patch);
// Console.WriteLine("Movement speed patched");
// for (var j = 0; j < 15; j++) {
// Console.WriteLine(codes[i + j]);
// }
// break;
// }
// }
// Console.WriteLine("Return");
// return codes.AsEnumerable();
// }
// }
//
// [HarmonyPatch(typeof(mainScript), "WochenUpdates")]
// public static class ContractWorkAmount {
// static IEnumerable<CodeInstruction> Transpiler(IEnumerable<CodeInstruction> instructions) {
// var codes = new List<CodeInstruction>(instructions);
// int methodIndex = -1;
// List<CodeInstruction> pattern = new List<CodeInstruction>();
//
// List<CodeInstruction> matcher = new List<CodeInstruction>();
// matcher.Add(new CodeInstruction(OpCodes.Ldarg_0, null));
// matcher.Add(new CodeInstruction(OpCodes.Ldfld, null));
// matcher.Add(new CodeInstruction(OpCodes.Ldc_I4_0, null));
// matcher.Add(new CodeInstruction(OpCodes.Callvirt, null));
//
// for (var i = 0; i < codes.Count; i++) {
// if (codes[i].operand != null) {
// if (codes[i].operand.ToString().Contains("UpdateContractWork")) {
// methodIndex = i;
// pattern.Add(codes[i - 3]);
// pattern.Add(codes[i - 2]);
// pattern.Add(codes[i - 1]);
// pattern.Add(codes[i]);
// break;
// }
// }
// }
// pattern[2].opcode = OpCodes.Ldc_I4_1;
//
// for (int i = 0; i < 16; i++) {
// for (int j = 0; j < pattern.Count; j++) {
// codes.Insert(methodIndex + i + j, pattern[j]);
// }
// }
//
// return codes.AsEnumerable();
// }
// }
//
// [HarmonyPatch(typeof(platformScript), "SellPlayer")]
// public static class ConsoleProductionReductionPatch {
// static IEnumerable<CodeInstruction> Transpiler(IEnumerable<CodeInstruction> instructions) {
// var codes = new List<CodeInstruction>(instructions);
//
// List<CodeInstruction> matcher = new List<CodeInstruction>();
// matcher.Add(new CodeInstruction(OpCodes.Ldarg_0, null));
// matcher.Add(new CodeInstruction(OpCodes.Ldarg_0, null));
// matcher.Add(new CodeInstruction(OpCodes.Ldfld, null));
// matcher.Add(new CodeInstruction(OpCodes.Ldc_R4, null));
// matcher.Add(new CodeInstruction(OpCodes.Ldc_R4, null));
// matcher.Add(new CodeInstruction(OpCodes.Call, null));
// matcher.Add(new CodeInstruction(OpCodes.Add, null));
// matcher.Add(new CodeInstruction(OpCodes.Stfld, null));
//
// for (var i = 0; i < codes.Count; i++) {
// if (Main.IsMatch(codes, i, matcher)) {
// codes[i + 3].operand = (float)codes[i + 3].operand * 8f;
// codes[i + 4].operand = (float)codes[i + 4].operand * 8f;
// Console.WriteLine("ConsoleProductionReductionPatch patched");
// break;
// }
// }
//
// return codes.AsEnumerable();
// }
// }
//
// [HarmonyPatch(typeof(mainScript), "AddFans")]
// public static class AddFansPatch {
// static void Prefix(ref int i) {
// // Console.WriteLine("GetWorkResult Postfix! f is " + f);
// i *= Main.fans.Value;
// }
// }
//
// [HarmonyPatch(typeof(mainScript), "Earn")]
// public static class AddMoneyPatch {
// static void Prefix(ref long amount) {
// // Console.WriteLine("GetWorkResult Postfix! f is " + f);
// amount *= Main.money.Value;
// }
// }
// }