103 lines
4.2 KiB
C#
103 lines
4.2 KiB
C#
using System;
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using System.Linq;
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using BepInEx;
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using BepInEx.Configuration;
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using HarmonyLib;
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using HarmonyLib.Tools;
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using static TavernData;
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namespace BlacksmithMaster {
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[BepInPlugin(PluginGuid, PluginName, PluginVersion)]
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public class Main : BaseUnityPlugin {
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private const string PluginGuid = "Cykasmith";
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private const string PluginName = "Cykasmith";
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private const string PluginVersion = "1.0.0";
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public static ConfigEntry<bool> debug;
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public static ConfigEntry<float> xpMultiplier;
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public static ConfigEntry<float> moneyMultiplier;
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public static ConfigEntry<float> researchMultiplier;
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public static ConfigEntry<float> salaryMultiplier;
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public static ConfigEntry<bool> alwaysEvenly;
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public void Awake() {
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debug = Config.Bind("General", "Debug", false);
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xpMultiplier =
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Config.Bind("General", "XP Multiplier", 1f,
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new ConfigDescription("XP Multiplier", new AcceptableValueRange<float>(0.01f, 1024f)));
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moneyMultiplier =
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Config.Bind("General", "Money Multiplier", 1f,
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new ConfigDescription("Money Multiplier", new AcceptableValueRange<float>(0.01f, 1024f)));
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researchMultiplier = Config.Bind(
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"General", "Research Multiplier", 1f,
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new ConfigDescription("Research Multiplier", new AcceptableValueRange<float>(0.01f, 1024f)));
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salaryMultiplier =
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Config.Bind("General", "Salary Multiplier", 1f,
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new ConfigDescription("Salary Multiplier", new AcceptableValueRange<float>(0.01f, 1024f)));
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alwaysEvenly =
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Config.Bind("General", "Always Evenly", false,
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new ConfigDescription("Always Evenly", new AcceptableValueRange<bool>(false, true)));
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Logger.LogInfo("Cykasmith loaded");
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HarmonyFileLog.Enabled = true;
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Harmony harmony = new Harmony(PluginGuid);
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harmony.PatchAll();
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var originalMethods = harmony.GetPatchedMethods();
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Logger.LogInfo("Patched " + originalMethods.Count() + " methods");
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}
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public static void LogDebug(string message) {
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if (Main.debug.Value)
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Console.WriteLine(message);
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}
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}
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[HarmonyPatch(typeof(StaffBase), "AddXp")]
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public class TavernData_AddXp {
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public static void Prefix(ref int amount) {
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Main.LogDebug("Original XP amount: " + amount);
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amount = (int)((float)amount * Main.xpMultiplier.Value);
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Main.LogDebug("Modified XP amount: " + amount);
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}
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}
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[HarmonyPatch(typeof(TavernModel), "ChangeMoney")]
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public class TavernModel_ChangeMoney {
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public static void Prefix(ref int value) {
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Main.LogDebug("Original money amount: " + value);
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if (value > 0)
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value = (int)((float)value * Main.moneyMultiplier.Value);
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Main.LogDebug("Modified money amount: " + value);
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}
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}
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[HarmonyPatch(typeof(ResourcesModel), "ChangeResearchPoints")]
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public class ResourcesModel_ChangeResearchPoints {
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public static void Prefix(ref int value) {
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Main.LogDebug("Original research amount: " + value);
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if (value > 0)
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value = (int)((float)value * Main.researchMultiplier.Value);
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Main.LogDebug("Modified research amount: " + value);
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}
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}
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[HarmonyPatch(typeof(StaffInfo), "Salary", MethodType.Getter)]
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public class StaffInfo_GetSalary {
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public static void Postfix(ref int __result) {
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Main.LogDebug("Original salary: " + __result);
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__result = (int)((float)__result * Main.salaryMultiplier.Value);
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Main.LogDebug("Modified salary: " + __result);
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}
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}
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[HarmonyPatch(typeof(StaffUtil), "FillBasicInfo")]
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public class StaffUtil_FillBasicInfo {
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public static void Postfix(TavernData.StaffType staffType, Random rnd, ref TavernData.StaffInfo newPerson) {
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Main.LogDebug("Setting skill assignment strategy to evenly");
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newPerson.SkillAssignmentStrategy = TavernData.SkillAssignmentStrategyType.Balanced;
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}
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}
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}
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