Files
BepInEx/Projects/BanquetForFools/BanquetForCyka/ModuleHeartManager.cs

77 lines
3.3 KiB
C#

using System;
using BepInEx.Configuration;
using HarmonyLib;
namespace BanquetForCyka {
[HarmonyPatch]
public class ModuleHeartManager {
private static readonly MultipliedObjectManager<ModuleHeart> Manager =
new MultipliedObjectManager<ModuleHeart>(ConfigureHeart);
private static ConfigEntry<bool> playerOnly;
private static ConfigEntry<float> eventHorizonRadiusMultiplier;
private static ConfigEntry<float> setupTimeMultiplier;
private static ConfigEntry<float> startShrinkingRadiusMultiplier;
public static void Setup(ConfigFile config) {
float min = 0.01f;
float max = 32f;
playerOnly = config.Bind("Heart", "Player Only", false, new ConfigDescription("Player Only"));
playerOnly.SettingChanged += (sender, args) => DoPatch();
eventHorizonRadiusMultiplier = config.Bind(
"Heart", "Event Horizon Radius Multiplier", 1f,
new ConfigDescription("Event Horizon Radius Multiplier", new AcceptableValueRange<float>(min, max)));
eventHorizonRadiusMultiplier.SettingChanged += (sender, args) => DoPatch();
setupTimeMultiplier =
config.Bind("Heart", "Setup Time Multiplier", 1f,
new ConfigDescription("Setup Time Multiplier", new AcceptableValueRange<float>(min, max)));
setupTimeMultiplier.SettingChanged += (sender, args) => DoPatch();
startShrinkingRadiusMultiplier = config.Bind(
"Heart", "Start Shrinking Radius Multiplier", 1f,
new ConfigDescription("Start Shrinking Radius Multiplier", new AcceptableValueRange<float>(min, max)));
startShrinkingRadiusMultiplier.SettingChanged += (sender, args) => DoPatch();
}
private static void ConfigureHeart(MultipliedObject<ModuleHeart> obj) {
obj.AddField(new FieldConfiguration<float, float>("m_EventHorizonRadius", eventHorizonRadiusMultiplier,
ShouldApply));
obj.AddField(new FieldConfiguration<float, float>("m_SetupTime", setupTimeMultiplier, ShouldApply));
obj.AddField(new FieldConfiguration<float, float>("m_StartShrinkingRadius", startShrinkingRadiusMultiplier,
ShouldApply));
}
private static readonly Func<object, bool> ShouldApply = obj => {
if (!playerOnly.Value)
return true;
return CykUtil.isObjectPlayerTank(obj);
};
[HarmonyPrefix]
[HarmonyPatch(typeof(ModuleHeart), "OnAttached")]
public static void PostfixCreate(ModuleHeart __instance) {
Manager.OnObjectAttached(__instance);
}
[HarmonyPrefix]
[HarmonyPatch(typeof(ModuleHeart), "OnDetaching")]
public static void PostfixDestroy(ModuleHeart __instance) {
Manager.OnObjectDetached(__instance);
}
private static void DoPatch() {
Manager.ApplyAll();
}
public static readonly Func<Module, bool> Register = obj => {
if (Main.debug.Value)
Console.WriteLine("Registering ModuleHeart: {0}", obj);
PostfixCreate(obj as ModuleHeart);
return true;
};
}
}